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FULLSCREEN and DOUBLEBUF


On 6/9/18 3:31 PM, Paul St George wrote:
> So...
>
> ??? print pygame.display.get_surface()
> gives
> <Surface(720x480x32 SW)>
>
> and
> ??? print screen.get_flags()
> gives
> -2147483648
>
> The lists of flags at
> <https://www.pygame.org/docs/ref/surface.html#pygame.Surface.get_flags>
> and
> <http://www.rpi.edu/dept/acm/packages/SDL/1.2.6/include/SDL/SDL_video.h>
>
> has nothing remotely like -2147483648. I would expect something more
> like 0x40000000
>
> Am I using the wrong code to determine whether I have successfully set
> DOUBLEBUF with
>
> ??? screen = pygame.display.set_mode((720,480), pygame.FULLSCREEN |
> pygame.DOUBLEBUF)
>
> AND
>
> What does -2147483648 tell me? Does this number need converting?

That number is printed in Decimal, the listing gives it in hex. If you
convert the number to hex you get

0x80000000

-- 
Richard Damon