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Feasibility of console based (non-Gui) Tkinter app which can accept keypresses?

You may want to check Urwid instead.

2018-07-11 16:22 GMT-03:00 Jim Lee <jlee54 at gmail.com>:

> On 07/11/18 07:09, jkn wrote:
>> Hi All
>>      This is more of a Tkinter question rather than a python one, I
>> think, but
>> anyway...
>> I have a Python simulator program with a Model-View_Controller
>> architecture. I
>> have written the View part using Tkinter in the first instance; later I
>> plan
>> to use Qt.
>> However I also want to be able to offer an alternative of a console-only
>> operation. So I have a variant View with the beginnings of this.
>> Naturally I want to keep this as similar as possible to my Tkinter-based
>> view. I
>> had thought that I had seen a guide somewhere to using Tk/Tkinter in a
>> non-GUI
>> form. I don't seem to be able to track this down now, but I have at least
>> been
>> successful in hiding ('withdrawing') the main Frame, and running a main
>> loop.
>> The bit which I am now stumbling on is trying to bind key events to my
>> view,
>> and I am wondering if this actually makes any sense. In the absence of a
>> GUI I
>> want to accept keypresses to control the simulation. But in a console app
>> I will
>> have no visible or in focus window, and therefore at what level would any
>> keys be bound? Not at the widget level, nor the frame, and I am not sure
>> if the
>> the root makes sense either.
>> So I am looking for confirmation of this, and/or whether there is any way
>> of
>> running a Tkinter application in 'console' mode, running a main loop and
>> both outputting data and accepting, and acting on, key presses.
>>      Thanks
>>      J^n
> I think the general answer is no, but beyond that, it may be worth
> considering switching from an MVC architecture to a simpler
> frontend-backend, especially if you intend to add a third interface (Qt):
> MVC w/Tk, console, Qt:
> Seven conceptual modules (three controllers, three views, one model)
> Two abstraction layers (controller<->model, model<->view)
> Frontend-backend w/Tk, console, Qt:
> Four conceptual modules (three frontends, one backend)
> One abstraction layer (frontend<->backend)
> -Jim
> --
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