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Simple game board GUI framework

On Mon, Sep 11, 2017 at 10:36 AM, ROGER GRAYDON CHRISTMAN <dvl at psu.edu> wrote:
> I would echo the recommendation of teaching something you are already
> familiar with doing.   Perhaps you can find a different class hierarchy to work
> with.
> I remember that the first time I really began to grok OOP was in a
> text-based MUD environment.   In the application area, clearly
> everything was an object (sword, bag, apple, etc.)   Some objects
> were living (like player charaters and NPCs).   Many objects also
> served as containers (bags had contents, rooms had contents,
> players had an inventory).   And the polymorphism that came with
> OOP allowed me to even simulate a ship, which was one object
> whose inventory included several rooms, so as the ship moved,
> so did everything on board.
> And there was no GUI required for it -- so no issues there.
> It's been a couple decades or so, but that interpreted object-oriented
> language LPC might still be out there somewhere.

There are still plenty of MUDs that use LPC. There is also a
general-purpose language Pike that is descended from LPC.