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Re: Matrox G550 OpenGL palette issues? (XFree86 4.3.0): msg#00129

video.dri.user

Subject: Re: Matrox G550 OpenGL palette issues? (XFree86 4.3.0)


Hi Malcolm

On Mon, Jul 14, 2003 at 05:12:56PM -0400, Malcolm Mallardi wrote:
> I have a matrox G550, am running XFree86 4.3.0, and have tried
> the standard drivers that came with Slackware's XFree86 4.3.0 and
> several latest snapshots within the last week and a half.
>
> A lot of programs seem to have problems (And have been for a
> while, been using this matrox since just before Slackware 8.1 came out)
>
> Some examples: Quakeforge has the issue when using the standard
> XFree86 drivers, that the textures are all 'rainbow'. Under the new
> drivers, textures are fine (Drivers released on 07/14/03) but the gun
> models appear all black, and smoke trails, etc appear as large gray
> blocks rather than proper smoke trails. Also, menu text is overlayed on
> large black rectangles, rather than being translucent through to the
> game screen.

Try setting r_dynamic to 0. Disabling dynamic lighting cleared up any
problems I had been having with my G400.

> Unreal Tournament: No mouse cursor is drawn with either driver, and in
> the intro screen, in the 4.3.0 version of the drivers, the textures all
> seem too green, the texture issues seem resolved in todays release.
> Unfortunately, the lack of a mouse pointer makes this game unplayable.
> Same with Soldier of Fortune.

Yep, this broke somewhere around 4.3.0. I had problems with DRI for a
_long_ time so can't pin down exactly at which point it broke. I know
it worked fine with 2.4.18 and 4.2.1.

I have 4.3.0, G400MAX, kernel 2.4.21, on a Debian unstable system.

--
Ryan Underwood, <nemesis at icequake.net>, icq=10317253


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