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Re: Fwd: Linux Installer for Blender: msg#00205video.blender.devel
(writing from my rawbyte.com address instead of bitrock.com as this is the one I am subscribed from) > Hi, > it's nice, but that's all. It breaks philosophy of distribution of linux > apps. I would rather offer rpm or deb package. > If it would use rpm or deb packages, then it would be cool (just > frontend), but it only copies files to disk, it doesn't solve any > dependecies ... Hi :) I understand your concerns, our take on that : rpm and deb are nice for packages already distributed with the operating system such as base libraries, daemons, etc. since they have the right dependencies. They are complicated for third-party user-oriented apps such as blender that need to run in as many Linux versions as possible. The way RPM packaging works, and due to distributions differences in libraries, naming conventions, etc. forces you either to create a single RPM that does not include any dependencies (thus defeating the main purpose of RPM) or having to distribute one RPM per each distribution (and often, per each release of that distribution) you want to support. Most people that run into that either decide to only support a few Linux versions with their RPM releases and/or distribute a binary tarball that the users have to unpack, read the instructions and install manually (which is what Blender does, though the install process is far more easy than the average Linux program) So what we offer is a easy to use installer that replaces those manual steps and allows you to place an icon on the user desktop, display license, etc. Basically improve the end-user experience. We can also incldue any other task you require (dependency checking, initialization, etc.) Having said all that, however, we have a (not yet released) RPM backend to our installer generation tool, so we can also output RPMs (with the caveats mentioned above, either you get rid of dependencies or need to have an RPM package for each architecture). Debian package output is planned but further away (no client has asked us for it so far) What I would suggest is just place the installer alongside the current Linux binary tarballs and see the what the users feedback is, you will be surprised how much people appreciate this kind of things to make their life a bit easier, specially those coming from a Windows background (and anyways, most developers are going to install from source :) Also, as I mentioned we are coming out with Windows, Solaris, etc. installers, so you could create all the installations from the same tool > For objective decisions: I made one blender linux installer for testing: > > http://e-learning.vslib.cz/hnidek/installer/blender-2.33-installer.bin > > It could have some bugs (my first package :-) ). Very nice! One suggestion, the desktop icon has a hardcoded path to /opt/kde3/share/icons/crystalsvg/48x48/apps/blender.png what you could do is include that icon with the distribution and then put as image path: ${installdir}/blender.png The instaldir variable will be subst during installation Thanks for all the feedback! Best regards Daniel |
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