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Re: GUI menu locked in window: msg#00184video.blender.devel
Hi, My current question is. Where is the code that locks a window into a window pane? The transform pane is the same window type as the IPO N key. So they should be able to move around into each others window pane for example, instead of being locked in their own window Sorry, but that idea is simply opposite to how it's implemented. Blender has a builtin window manager, that restricts all drawing/events to the window itself. Each subwindow in blender is meant to be totally stand-alone, and should be treated that way. The only exception case are hotkey menus (like Q key), which are allowed to draw over the entire GUI. And an other important aspect not to forget: we defined strict usage and awareness of "Context" when we re-evaluated the interface last year. You can still read that in the original design doc on our site. This is simply to notice for the Nkey menu for IpoWindow; that one has no use at all to be moved around, would even be extremely confusing when you have 2 ipowindows open for example. (BTW: I don't read cgtalk. If that article has interesting viewpoints, give us a summary!) -Ton- . While that is a silly idea, it just apart of this idea. The real meat of the idea is to have ALL menu groups to be able to freely hop into each others windows.------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation ton@xxxxxxxxxxx http://www.blender.org |
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