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Re: GUI menu locked in window: msg#00177

video.blender.devel

Subject: Re: GUI menu locked in window

All of which sounds great! And should be added.

My goal is to create an interface that will keep a lot of runaways to stay a little bit longer. As out lined by this post that eventually went in to a crap fight, but the begging of it seemed to have some good outlines of what outsiders think. ANd what still keeps them away.
http://www.cgtalk.com/showthread.php? s=&threadid=139661&perpage=15&pagenumber=1


The different window panes and divisions are a great tool for stream lining the interface and then using the short cut to hide all other windows and just work in one full screen window is a great asset to have as it stands. My idea is just to get the buttons that are just needed for a constant tack or group of tasks into plain view grouped together and to disperse with the other buttons that are not needed.

I will work on mock ups.

My current question is. Where is the code that locks a window into a window pane? The transform pane is the same window type as the IPO N key. So they should be able to move around into each others window pane for example, instead of being locked in their own window . While that is a silly idea, it just apart of this idea. The real meat of the idea is to have ALL menu groups to be able to freely hop into each others windows.

The next idea is the hard one. To be able to have a new GUI window pane that will let you create and assign a button to a to your custom button. So a truly custom menu could be created for supreme speed work flow. The buttons would just be stock buttons or a simple draw button thing.

Another idea is taken from an out side source. To be able to just physically drag a button out and onto a menu group. This would not let you determine the size of the button but it would give the power of custom.

The one and exact reason for all of this is to attract more coders into the coder base. I am trying to find an answer to the massive amount of feature requests that are made and dreamed upon but never created.

My other project of Bounty is in the works still. And it is another idea that complements this.




On Apr 25, 2004, at 6:13 AM, Ton Roosendaal wrote:

Hi,

I find it hard to digest information from this proposal... but it resembles one of the design proposals from the original 2.3 todo doc.
When I can find time, I wanted to allow to have another (or multiple) Blender windows open next to each to each other. This in first instance to support dual screen better, but it could also allow to visualize multiple Blender scenes on one desktop, multiple editmodes, or the rendered window on other screen, etc.
In theory, you then can also "unglue" an existing (subdivision) window in Blender to become a real desktop based window. Optional of course. I still consider a subdivision system offering better workflow than having your desktop cluttered with lotsa overlapping windows.


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