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Re: GUI menu locked in window: msg#00165

video.blender.devel

Subject: Re: GUI menu locked in window

It would just be an optional feature. Nothing that you would have to use.


On Apr 24, 2004, at 7:02 AM, Alexander Ewering wrote:


On Fri, 23 Apr 2004, trip wrote:

Simple idea. What is it that locks a menu group in a window? The N key
transform menu seem to be a different menu style than the toolbar
menus. But an IPO window has the same window type as the N key to. But
you can not move the menu to the 3d view.

So, the idea is:

Make all menus into the close-able kind then remove the window lock.
Problem: closing a window would make the window go away. Answer: it
would just snap back to the home of where it normally lives.

Use: This would give the power to make custom windows with all of the
menus that you need.
It would give the power of having only the 3d view open with all of
the menu's that you want. And it would make the interface more up to
date looking with it's transparency.

That power is exactly what I hate about pretty much any interface apart
from Blender (2.2)'s. In applications other than Blender, I (and probably
most others, though they don't notice) spend most of my time resizing,
moving and focussing windows.

And some words about the "up-to-date-looking"-story: I installed KDE 3.2.2
recently, and the first things I did were:

1) Disable AA fonts
2) Disable panel transparency
3) Disable menu transparency
4) Disable gradients in the menu backgrounds

I want a usable, efficient working environment where I spend the least
time possible with pattern recognition due to cluttered interface
looks. I noticed most people
don't want this anymore (or at least they are convinced by clever
marketing departments), but I think the transition to the 2.3x interface
already made it ermmm, "up to date" enough for my taste ;)

Just ignore me

| alexander ewering instinctive new media
| ae[@]instinctive[.]de http://www[.]instinctive[.]de

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