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Re: GUI menu locked in window: msg#00164video.blender.devel
On Fri, 23 Apr 2004, trip wrote: > Simple idea. What is it that locks a menu group in a window? The N key > transform menu seem to be a different menu style than the toolbar > menus. But an IPO window has the same window type as the N key to. But > you can not move the menu to the 3d view. > > So, the idea is: > > Make all menus into the close-able kind then remove the window lock. > Problem: closing a window would make the window go away. Answer: it > would just snap back to the home of where it normally lives. > > Use: This would give the power to make custom windows with all of the > menus that you need. > It would give the power of having only the 3d view open with all of > the menu's that you want. And it would make the interface more up to > date looking with it's transparency. That power is exactly what I hate about pretty much any interface apart from Blender (2.2)'s. In applications other than Blender, I (and probably most others, though they don't notice) spend most of my time resizing, moving and focussing windows. And some words about the "up-to-date-looking"-story: I installed KDE 3.2.2 recently, and the first things I did were: 1) Disable AA fonts 2) Disable panel transparency 3) Disable menu transparency 4) Disable gradients in the menu backgrounds I want a usable, efficient working environment where I spend the least time possible with pattern recognition due to cluttered interface looks. I noticed most people don't want this anymore (or at least they are convinced by clever marketing departments), but I think the transition to the 2.3x interface already made it ermmm, "up to date" enough for my taste ;) Just ignore me | alexander ewering instinctive new media | ae[@]instinctive[.]de http://www[.]instinctive[.]de |
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