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Auto-skinning menu labels: msg#00189video.blender.devel
Hi, I had a look at the latest auto-skinning stuff that's been recently put into bf-blender and it's working great! However, I think that the interface to it (when you parent the mesh to the armature) could be improved to be clearer and more communicative. Currently, the popup menu contains the title and options: Vertex Groups from Bones? ----- No Thanks Empty Closest Bone The distinction between 'No Thanks' and Empty isn't that clear - I had to do some experimenting to work out that that 'Empty' meant that groups would be created, but no vertices would be assigned. In any case, prompting the user with a yes/no question is generally not a good idea; it's clearest when the options are verbs that indicate what will take place when the action is performed. I've written about this issue before in the 'Interface' forum ( http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=1235 ) if you'd like to see my rationale. Also, in the interests of consistency, even if 'No' is absolutely necessary, it should probably be just 'No' rather than 'No Thanks' since to my knowledge, 'No Thanks' isn't used elsewhere in Blender. I propose an alternative wording: Create Vertex Groups? ----- Don't Create Groups Name Groups Create From Closest Bones In this example, even without reading the menu title, the user can get a pretty good idea of what will happen when the action is initiated. The left-most words (Don't/Name/Create) are also descriptive verbs, so the user can find the intended action quickly when scanning down the list. Cheers, Matt |
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