Please note, this FTGL patch is required for every OS but windows.
The windows precompiled libraries in bf\lib\windows\ftgl are already
modified and updated.
Rob Haarsma wrote:
Hey all,
I modified the code so all glyphs are generated in white by default,
which allows Blender to modify the colors when needed.
Change from line 33 in FTGL\src\FTPixmapGlyph.cpp;
// Get the current glColor.
float ftglColour[4];
// glGetFloatv( GL_CURRENT_COLOR, ftglColour);
ftglColour[0]= ftglColour[1]= ftglColour[2]= ftglColour[3]= 1.0;
Thats all,
Rob
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