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ICST - Final Call for Paper - IMMERSCOM 2007: msg#00010

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Subject: ICST - Final Call for Paper - IMMERSCOM 2007

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************************************************************
* CALL FOR PAPERS *
* *
* IMMERSCOM 2007 *
* The First International Conference *
* on Immersive Telecommunications *
* May 3-5, 2007, Italy *
* http://www.immerscom.org/ *
* *
************************************************************

Co-Sponsored by Create-Net, ICST and EURASIP


OVERVIEW:
In recent years, different research communities developed methodologies and
tools for capturing, processing, analysing, transmitting and enabling the
remote fruition of objects, environments and bio-entities. Terms like immersive
telecommunications are typically used for specifying this body of activities.
Applications of immersive telecommunications technologies can be various, and
include industrial automation, health care, education, and entertainment.
Different research communities are involved in immersive technologies. We can
divide them into traditional Multimedia, Computer Graphics, Computer Vision,
and Mixed/Augmented Reality. Each of them has its own set of techniques for
capturing, processing, transmitting and interacting/rendering.

IMMERSCOM intends to bridge the traditional gap existing between immersive
technologies and networking, focusing is on how traditional and emerging fields
(e.g. pervasive computing) can be brought together under the networking
umbrella. This in turn could also give a boost to the related standardization
activities. In the last two decades, it has been mostly the traditional
multimedia research field (2D digital video and audio) the one which received
the attention from both the networking and the multimedia communities. Thanks
to their joint work, a wide range of tools and supports were developed,
enabling the commercial world-wide deployment of multimedia based services and
products. All the related research and standardization activities enabled
multimedia data to be adapted to different networking technologies, wired and
wireless, established and emerging, with different and time-vary
ing channel conditions. Also the restrictions due to the terminal processing
power of hand
held devices are on the way to be successfully overcome. On the other hand,
computer graphics, computer vision and virtual/augmented reality communities
have often developed conceptual models and tools working separately, mainly for
fulfilling local and specific needs of predefined contexts. For instance
computer vision has often aimed at performing specific tasks (e.g. tracking,
object recognition) in some specific scenarios (e.g. providing localization and
visualization for robotic application or video surveillance). Computer graphics
has developed a set of tools, such as rendering and texturing, which have been
mainly applied to animation and games and, more in general, in the
entertainment industry, mainly aiming to a local use, though forms of remote
collaborative environment (such as 3D gaming) are starting to take off the
ground. Similar approaches have been followed so far by vi
rtual/augmented reality research community. Beside the regular sessions,
IMMERSCOM will al
so inlcude in its program satellite workshops and special events in order to
allow the representatives of specific industrial sectors to show their vision
and applications, bringing theory and practice together and thereafter building
the bridges.

Summarizing, strategic objectives of IMMERSCOM are:

* Introduce of networking as the instrument for the remote fruition of
immersive multimedia content.
* Assess the sensing, processing, transmission and fruition technologies
currently available for immersive telecommunication applications.
* Promote interdisciplinary flow of technical information among industry
systems designers and researchers with feedback from the end users.

TOPICS:
The conference solicits original technical papers that were not previously
published and are not currently under review for publication elsewhere. Topics
of interest include but are not limited to:

* 3D Scanning technologies and devices
* 3D Reconstruction/Visualization techniques
* Stereoscopic and auto-stereoscopic interfaces
* Mixed and Augmented reality interfaces
* Immersive interactive environments
* Affective User Interfaces
* Human factors for immersive interaction
* Issues in handheld devices
* Wearable devices and haptics
* Interfaces for tele-presence
* Multi-modal interfaces
* Perceptual interfaces
* Multimedia networking for rich 3D Visualization
* Mixed/Augmented reality delivery
* Networked management for immersive applications
* QoS for immersive applications
* Perceptual factors in 3D transmission
* Networking for tele-presence
* Real-time network protocols for immersive applications
* Joint source and channel coding for rich 3D visualization
* and interactive applications
* Network support for mobile end systems in immersive applications
* Video/Image rendering
* 3D modeling
* Pervasive sensing
* Data fusion
* 3D displays technology
* Mobility issues for immersion
* Tele-reality
* Body tracking
* Gesture recognition
* Macro- and micro-kinematics modeling
* Medical and biomedical applications
* Computer animations / games
* Education and training
* Virtual museums and tourism
* Virtual manufacturing and e-commerce

PANELS AND WORKSHOPS:
We solicit panel and workshop proposals on hot and controversial topics in
access networks. Proposals should be submitted to the panel and workshop
co-chairs, respectively. Please visit the conference website for detailed
instructions.

PAPER SUBMISSION:
Please visit the conference website for detailed instructions.

IMPORTANT DATES:

Full papers due January 10, 2007
Notification of acceptance March 13, 2007
Camera-ready Manuscripts due March 28, 2007
Workshops Proposals due October 30, 2006
Conference Dates May 3-5, 2007


CONFERENCE ORGANIZING COMMITTEE

GENERAL CO-CHAIRS
Ghassan AlRegib, Georgia Institute of Technology, USA
Giovanni Iacovoni, CREATE-NET, Trento, Italy

STEERING COMMITTEE CHAIR
Imrich Chlamtac, CREATE-NET, Trento, Italy

TECHNICAL CO-CHAIRS
Adrian David Cheok, National University of Singapore, Singapore
Vittorio Murino, University of Verona, Italy
Cha Zhang, Microsoft Research, Redmond, US

WORKSHOPS CHAIR
Andrea Fusiello, University of Verona, Italy

LOCAL ARRANGEMENTS CHAIR
Umberto Castellani, University of Verona, Italy

PUBLICITY CHAIR
Newton Lee, NUS Hollywood Lab

WEBMASTERS
Md Faisal, National University of Singapore, Singapore
Riccardo Gherardi, University of Verona, Italy

FINANCE CHAIR
Karen Decker, ICST

CONFERENCE COORDINATOR
Zita Rozsa, ICST



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