Kris Schnee wrote:
Here's something that might be useful: <a
href=http://psyco.sourceforge.net/>Psyco</a>. It's a C-based accelerator
module for Python that can apparently greatly increase speed with no
further change to the code than:
import psyco
psyco.full()
There's no obvious effect on my machine, but I suspect this is because
it's a laptop with one-generation-old graphics hardware.
I can't remember which game it is (either halflife2, battlefield2 or
some other well known FPS), but I read somewhere that the developers had
hard-coded in a maximum FPS of 75. People were complaining that they
couldn't achieve higher counts, even though they'd bought the very
latest cards (some in SLI) and this is when it came out.
Like I said, I'm certainly no expert on the matter, and what you've said
about the fluidity on higher frame counts certainly makes sense.