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Re: Re: PyGame slowdown: msg#00218
python.pygame
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Subject: |
Re: Re: PyGame slowdown |
There is one advantage with the higher frame rates though. It will give
better reaction to user input which admittedly isn't always
particularly needed but I can be useful for certain games. On 27/09/05, Jason <jason-3nD9h6jMH12LEA3gh/Afxlpr/1R2p/CL@xxxxxxxxxxxxxxxx
> wrote:Michael Sparks wrote: > On Tuesday 27 September 2005 00:20, Rene Dudfield wrote:
>> I have no idea what he was doing without seeing his code. >> >> 23fps for a 2D game is not unheard of on a slow machine. > > Also, even the best Hollywood film is 24 fps. (Sometimes, an interesting
> alternative way of viewing this) > > > Michael. > Agree with you 100% on this.
I've programmed a few games in Blitz and .Net and it seemed the rage to get over 100FPS. Thing is, the screen you're watching doesn't change
100 times a second so what's the point!? So long as you get in about 60-75FPS then I think it's satisfactory.
But I never saw the persons code, it was simply a question on a forum and I couldn't answer as I don't have the experience in PyGame.
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