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Re: about animation gif file: msg#00209python.pygame
> > some gif file has many frames to paly animation,Can pygame load these > > frames? and do the animation? > > Yes. Load the GIF as a Surface. Make a bunch of Rect objects > representing where in the image each frame is. Use those as clipping > regions. If you're talking about storing multiple frames in a single (non-animated) image, Pete demonstrates this nicely in SolarWolf. The code is quite readable. This code is found in gfx.py: def animstrip(img, width=0): if not width: width = img.get_height() size = width, img.get_height() images = [] origalpha = img.get_alpha() origckey = img.get_colorkey() img.set_colorkey(None) img.set_alpha(None) for x in range(0, img.get_width(), width): i = pygame.Surface(size) i.blit(img, (0, 0), ((x, 0), size)) if origalpha: i.set_colorkey((0,0,0)) elif origckey: i.set_colorkey(origckey) images.append(optimize(i)) img.set_alpha(origalpha) img.set_colorkey(origckey) return images -- The first time the [artificially intelligent] creature was put down in the game world, he just stared at his feet. I was puzzled, but after debugging found that the creature was trying to eat himself. He was hungry, and had spotted himself as a nearby convenient object! - Richard Evans, creator of the AI game "Black & White" |
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