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Re: noise added on OGG playback: msg#00200python.pygame
Hey, try using the pre_init line below to increase the buffer size. It works for reducing noise on other systems. pygame.mixer.pre_init(44100,-16,2, 1024 * 3) pygame.init() Cheers, On 9/25/05, David Tweet <davidtweet-Re5JQEeQqe8AvxtiuMwx3w@xxxxxxxxxxxxxxxx> wrote: > I have a problem playing some OGG files with pygame.mixer.music.play(): > When I pass a start position that's not zero into this function, on > playback of some files (not all), I get noise mixed in with the > playback of the file for as long as that file continues to play. The > noise resembles loud crackle from a vinyl record. > > The WAV files were originally 16-bit/44.1kHz, I converted to OGG using > the same consistent settings in Audacity, and I have called > pygame.mixer.init(44100). All the files sound fine played back from a > zero start position, and some even sound fine with a non-zero start > position, but others consistently have this problem with a non-zero > start position. > > I've considered that it might have to do with whether the music at the > specified start position is at a zero crossing (all nearby samples at > least close to zero amplitude), but no amount of modification of the > file at the chosen time point was able to remove the noise. Plus, it > seems like the worst that ought to happen is that you would hear an > isolated clipping sound at the beginning of the file (if the > zero-crossing issue were it). > > Can anyone enlighten me somewhat on this? Has anyone had a similar > experience? > > Thank you, > David Tweet. > |
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