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Re: Double Buffered display vs Overlays: msg#00153python.pygame
On Friday 16 September 2005 16:24, Pete Shinners wrote: > On Thu, 2005-09-15 at 20:28 +0100, Michael Sparks wrote: > > I'm currently decoding and displaying video in a pygame overlay. I also > > have a bunch of surfaces I regularly blit into the display surface. > > A common technique is to set the Movie object to display to an offscreen > Surface. Then, every time you are drawing a frame you blit the offscreen > onto the display Surface. As long as your screen framerate is keeping up > with the movie you won't be missing any frames. Indeed. Out of interest can a movie object take raw YUV frames in the same sort of way the Overlay buffer can? FWIW, our most basic decode & display chain looks like this: pipeline( ReadFileAdaptor(file, readmode="bitrate", bitrate = 300000*8/5), DiracDecoder(), RateLimit(framerate), VideoOverlay(), ).run() (the above probably works as you expect BTW) Or for playback of raw data we do: pipeline( ReadFileAdaptor("/data/dirac-video/snowboard-jum-352x288x75.yuv", readmode="bitrate", bitrate = 2280960*8), RawYUVFramer(size=(352,288), pixformat = pygame.IYUV_OVERLAY), VideoOverlay(), ).run() Hence the interest in whether we can simply take the data that a video overlay takes and "just" dump it to a movie. If we can't, we can't, no big deal. > This technique does take a bit more processing than just playing to the > Overlays. I'd do a bunch of speed testing for anything larger like DVD > resolution. I suspect it'd be fine - largely because the system I'm using isn't hardware accelerated due to using the linux framebuffer device. > The bonus for the offscreen Movie Surface is that you can draw things on > top of the movie. It gets blitted to the screen like any other Surface. Indeed. We had a pre-university trainee pick up python & pygame very quickly and he used the "off screen playback" feature to pick out frames for sending to mobiles, which is pretty cool, but I wasn't aware that it could handle raw YUV data... I'll have another look :-) This is attractive at the moment we've effectively got some code that acts as a simple window manager for generator based things. (I'm intending on documenting our pygame components at some point soon seperately BTW) Thanks for the comments - I'll assume I'm hitting limitations of the video overlay subsystem :-) Michael. |
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