|
|
Subject: Re: [pygame] newbie question--> rendeing order - msg#00033
List: python.pygame
Hi Enrike.
A lot of people who are new to Pygame seem to be trepedatious to use
multiple groups. This would be a solution to your problem. You could
have two groups that get rendered, a "main" group and a "selected"
group. Just draw the sprites in the "selected" group at the end, and
they will appear on top.
On Tue, 2003-07-08 at 08:19, enrike-MaEgxoNzxhzOK8mupsKPhw@xxxxxxxxxxxxxxxx
wrote:
> hi all,
>
> i am new to pygame and phyton. i have a question that could be
> stupid for somebody with more experience. i have tried to read
> documentation and search for solutions on the net ut no luck. So
> there is goes:
> I was wondering if there is some way to change the rendering order
> of a group of sprites "on the fly". I want to bring the clicked sprite
> above the others.
> So far i have manage to do it by storing a reference of the sporites
> in a list, change the order of that list, remove all objects from the
> rendering group and adding the whole list back again to the group.
>
> I was looking for some way to access the sprites in the group and
> change the order directly. Pop the sprite that goes to the top and
> append it to the group again or sthg similar
>
> btw. my goal is to create in pygame interfaces that communicate to
> Pure Data (visual sound programming environment). and i was
> wondering which methods i could use to achive bidirectional
> comumnication from Phyton to PD. Any suggestions are welcome.
>
> many thanks in advance
--
+-------------------------------------------------------------+
| Shandy Brown Digital Thinkery |
| shandy-T7RU+DRi1nheoWH0uzbU5w@xxxxxxxxxxxxxxxx
http://www.digitalthinkery.com |
+-------------------------------------------------------------+
Was this page helpful?
Thread at a glance:
Previous Message by Date:
click to view message preview
[pygame] newbie question--> rendeing order
hi all,
i am new to pygame and phyton. i have a question that could be
stupid for somebody with more experience. i have tried to read
documentation and search for solutions on the net ut no luck. So
there is goes:
I was wondering if there is some way to change the rendering order
of a group of sprites "on the fly". I want to bring the clicked sprite
above the others.
So far i have manage to do it by storing a reference of the sporites
in a list, change the order of that list, remove all objects from the
rendering group and adding the whole list back again to the group.
I was looking for some way to access the sprites in the group and
change the order directly. Pop the sprite that goes to the top and
append it to the group again or sthg similar
btw. my goal is to create in pygame interfaces that communicate to
Pure Data (visual sound programming environment). and i was
wondering which methods i could use to achive bidirectional
comumnication from Phyton to PD. Any suggestions are welcome.
many thanks in advance
Next Message by Date:
click to view message preview
Re: [pygame] newbie question--> rendeing order
hi sb
the problem is that i would like to keep a hierarchy. the one clicked
goes aboveand the rest one step down.
if this would be a list i would pop the clicked sprite and the append
it to the rendering queue so that its rendered the last one.
but this is not a list. its a group, and i am not sure that the order of
the group affects the rendering order.
i am using the chimp example as a testing ground.
voids = pygame.sprite.Group()
allsprites = pygame.sprite.RenderPlain((voids))
If i am right i need to reshuffle the allsprite group. What i am doing
is to remove all sprites from allsprites and then i work with
voids.sprites() list to pop and append the selected one. later i add
all items in voids back to allsprites.
it seems to work in the chimp example but it doesn't on a more
complex one i am building.
suggestions?
i hope all this questions don't sound too stupid. i just started
working few days ago and there are many things i don't fully
understand.
thanks again
On 8 Jul 2003 at 10:20, SB wrote:
> Hi Enrike.
>
> A lot of people who are new to Pygame seem to be trepedatious to use
> multiple groups. This would be a solution to your problem. You could
> have two groups that get rendered, a "main" group and a "selected"
> group. Just draw the sprites in the "selected" group at the end, and
> they will appear on top.
>
> On Tue, 2003-07-08 at 08:19, enrike-MaEgxoNzxhzOK8mupsKPhw@xxxxxxxxxxxxxxxx
> wrote:
> > hi all,
> >
> > i am new to pygame and phyton. i have a question that could be
> > stupid for somebody with more experience. i have tried to read
> > documentation and search for solutions on the net ut no luck. So
> > there is goes:
> > I was wondering if there is some way to change the rendering order
> > of a group of sprites "on the fly". I want to bring the clicked sprite
> > above the others.
> > So far i have manage to do it by storing a reference of the sporites
> > in a list, change the order of that list, remove all objects from the
> > rendering group and adding the whole list back again to the group.
> >
> > I was looking for some way to access the sprites in the group and
> > change the order directly. Pop the sprite that goes to the top and
> > append it to the group again or sthg similar
> >
> > btw. my goal is to create in pygame interfaces that communicate to
> > Pure Data (visual sound programming environment). and i was
> > wondering which methods i could use to achive bidirectional
> > comumnication from Phyton to PD. Any suggestions are welcome.
> >
> > many thanks in advance
> --
> +-------------------------------------------------------------+
> | Shandy Brown Digital Thinkery |
> | shandy-T7RU+DRi1nheoWH0uzbU5w@xxxxxxxxxxxxxxxx
> http://www.digitalthinkery.com |
> +-------------------------------------------------------------+
>
Previous Message by Thread:
click to view message preview
[pygame] newbie question--> rendeing order
hi all,
i am new to pygame and phyton. i have a question that could be
stupid for somebody with more experience. i have tried to read
documentation and search for solutions on the net ut no luck. So
there is goes:
I was wondering if there is some way to change the rendering order
of a group of sprites "on the fly". I want to bring the clicked sprite
above the others.
So far i have manage to do it by storing a reference of the sporites
in a list, change the order of that list, remove all objects from the
rendering group and adding the whole list back again to the group.
I was looking for some way to access the sprites in the group and
change the order directly. Pop the sprite that goes to the top and
append it to the group again or sthg similar
btw. my goal is to create in pygame interfaces that communicate to
Pure Data (visual sound programming environment). and i was
wondering which methods i could use to achive bidirectional
comumnication from Phyton to PD. Any suggestions are welcome.
many thanks in advance
Next Message by Thread:
click to view message preview
Re: [pygame] newbie question--> rendeing order
hi sb
the problem is that i would like to keep a hierarchy. the one clicked
goes aboveand the rest one step down.
if this would be a list i would pop the clicked sprite and the append
it to the rendering queue so that its rendered the last one.
but this is not a list. its a group, and i am not sure that the order of
the group affects the rendering order.
i am using the chimp example as a testing ground.
voids = pygame.sprite.Group()
allsprites = pygame.sprite.RenderPlain((voids))
If i am right i need to reshuffle the allsprite group. What i am doing
is to remove all sprites from allsprites and then i work with
voids.sprites() list to pop and append the selected one. later i add
all items in voids back to allsprites.
it seems to work in the chimp example but it doesn't on a more
complex one i am building.
suggestions?
i hope all this questions don't sound too stupid. i just started
working few days ago and there are many things i don't fully
understand.
thanks again
On 8 Jul 2003 at 10:20, SB wrote:
> Hi Enrike.
>
> A lot of people who are new to Pygame seem to be trepedatious to use
> multiple groups. This would be a solution to your problem. You could
> have two groups that get rendered, a "main" group and a "selected"
> group. Just draw the sprites in the "selected" group at the end, and
> they will appear on top.
>
> On Tue, 2003-07-08 at 08:19, enrike-MaEgxoNzxhzOK8mupsKPhw@xxxxxxxxxxxxxxxx
> wrote:
> > hi all,
> >
> > i am new to pygame and phyton. i have a question that could be
> > stupid for somebody with more experience. i have tried to read
> > documentation and search for solutions on the net ut no luck. So
> > there is goes:
> > I was wondering if there is some way to change the rendering order
> > of a group of sprites "on the fly". I want to bring the clicked sprite
> > above the others.
> > So far i have manage to do it by storing a reference of the sporites
> > in a list, change the order of that list, remove all objects from the
> > rendering group and adding the whole list back again to the group.
> >
> > I was looking for some way to access the sprites in the group and
> > change the order directly. Pop the sprite that goes to the top and
> > append it to the group again or sthg similar
> >
> > btw. my goal is to create in pygame interfaces that communicate to
> > Pure Data (visual sound programming environment). and i was
> > wondering which methods i could use to achive bidirectional
> > comumnication from Phyton to PD. Any suggestions are welcome.
> >
> > many thanks in advance
> --
> +-------------------------------------------------------------+
> | Shandy Brown Digital Thinkery |
> | shandy-T7RU+DRi1nheoWH0uzbU5w@xxxxxxxxxxxxxxxx
> http://www.digitalthinkery.com |
> +-------------------------------------------------------------+
>
|
|