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Subject: Re: get Translation inside matrix stack - msg#00015
List: python.opengl.user
Two quick things to check:
a) Is the MODELVIEW matrix the current matrix (i.e., the one being
affected by the glTranslates)?
If not, well, it should be
b) Are you doing this while constructing a display list with
glNewList(GL_COMPILE)?
If so, the matrix isn't being updated and this won't work
On Jul 22, 2008, at 12:32 PM, Prashant Saxena wrote:
> I am sorry but I didn't get any success with your code. I tried this:
>
> glPushMatrix()
> glTranslate(5,0,0)
> glTranslate(10,0,0)
> glTranslate(5,0,0)
> # To get total increment of x axis(which is 5+10+5=20)
> modelview = glGetFloatv( GL_MODELVIEW_MATRIX )
> print modelview
> glPopMatrix()
>
> but I am getting this:
> [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0],
> [0.0, 0.0, 0.0, 1.0]]
> Which does,'t solve my problem.
>
> ----- Original Message ----
> From: Prashant Saxena <animator333@xxxxxxxxx>
> To: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>
> Sent: Tuesday, July 22, 2008 9:59:38 PM
> Subject: Re: [PyOpenGL-Users] get Translation inside matrix stack
>
> I am sorry but I didn't get any success with your code. I tried this:
>
> glPushMatrix()
> glTranslate(5,0,0)
> glTranslate(10,0,0)
> glTranslate(5,0,0)
> # To get total increment of x axis(which is 5+10+5=20)
> modelview = glGetFloatv( GL_MODELVIEW_MATRIX )
> print modelview
> glPopMatrix()
>
> but I am getting this:
> [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0],
> [0.0, 0.0, 0.0, 1.0]]
> Which does,'t solve my problem.
>
>
> ----- Original Message ----
> From: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>
> Cc: pyopengl-users@xxxxxxxxxxxxxxxxxxxxx
> Sent: Tuesday, July 22, 2008 8:48:24 PM
> Subject: Re: [PyOpenGL-Users] get Translation inside matrix stack
>
> Shantytown Saxena wrote:
> >
> > glPushMatrix()
> > glTranslate(5,0,0)
> > glTranslate(10,0,0)
> > glTranslate(5,0,0)
> > # How do I get here total increment of x axis(which is 5+10+5=20)
> > before I Pop up.
> > glPopMatrix()
>
> All the transformations are recorded by OpenGL in a 4x4 matrix.
> You can recover that matrix like this:
>
> buff = (ctypes.c_double*16)()
> pyglet.gl.glGetDoublev(stack, buff)
>
> If you started with the identity and did no other transformations
> you'll
> find the 20 in that 4x4 array.
>
> In either the [0,3] or [3,0] element. (I've forgotten which way
> Opengl
> stores the array now.)
>
> Gary Herron
>
>
> >
> >
> ------------------------------------------------------------------------
> >
> >
> -------------------------------------------------------------------------
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> >
>
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Re: get Translation inside matrix stack
I am sorry but I didn't get any success with your code. I tried this:glPushMatrix()glTranslate(5,0,0)glTranslate(10,0,0)glTranslate(5,0,0)# To get total increment of x axis(which is 5+10+5=20) modelview = glGetFloatv( GL_MODELVIEW_MATRIX )print modelviewglPopMatrix()but I am getting this:[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]Which does,'t solve my problem.----- Origin
al Message ----From: Prashant Saxena <animator333@xxxxxxxxx>To: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>Sent: Tuesday, July 22, 2008 9:59:38
PMSubject: Re: [PyOpenGL-Users] get Translation inside matrix stack
I am sorry but I didn't get any success with your code. I tried this:glPushMatrix()glTranslate(5,0,0)glTranslate(10,0,0)glTranslate(5,0,0)# To get total increment of x axis(which is 5+10+5=20) modelview = glGetFloatv( GL_MODELVIEW_MATRIX )print modelviewglPopMatrix()but I am getting this:[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]Which does,'t solve my problem.----- Original Message ----From: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>
;Cc: pyopengl-users@xxxxxxxxxxxxxxxxxxxxxSent: Tuesday, July 22, 2008 8:48:24
PMSubject: Re: [PyOpenGL-Users] get Translation inside matrix stack
Shantytown Saxena wrote:>> glPushMatrix()> glTranslate(5,0,0)> glTranslate(10,0,0)> glTranslate(5,0,0)> # How do I get here total increment of x axis(which is 5+10+5=20) > before I Pop up.> glPopMatrix()All the transformations are recorded by OpenGL in a 4x4 matrix.You can recover that matrix like this: buff = (ctypes.c_double*16)() pyglet.gl.glGetDoublev(stack, buff)If you started with the identity and did no other transformations you'll find the 20 in that 4x4 array.In either the [0,3] or [3,0] element. (I've forgotten which way Opengl stores the array now.)Gary Herron&g
t;> ------------------------------------------------------------------------>>
------------------------------------------------------------------------->
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Re: get Translation inside matrix stack
Prashant Saxena wrote:
> I am sorry but I didn't get any success with your code. I tried this:
>
> glPushMatrix()
> glTranslate(5,0,0)
> glTranslate(10,0,0)
> glTranslate(5,0,0)
> # To get total increment of x axis(which is 5+10+5=20)
> modelview = glGetFloatv( GL_MODELVIEW_MATRIX )
> print modelview
> glPopMatrix()
My mistake. The glGetDouble/glGetFloat call is the right thing here,
but I was confusing my Python-to-OpenGL libraries. Your syntax is
correct for PyOpenGL. (Mine was for a library called Pyglet.)
>
> but I am getting this:
> [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0],
> [0.0, 0.0, 0.0, 1.0]]
> Which does,'t solve my problem.
There are several matrix stacks maintained by OpenGL. Which one are you
using when you issue the glPushMatrix-glTranslate-glPopMatrix calls?
Probably not the GL_MODELVIEW_MATRIX since that's still the identity
when you get it back. You need to choose your matrix first:
glMatrixMode(GL_MODELVIEW) # Specify which matrix
then do your matrix ops
... = glGetFloatv( GL_MODELVIEW_MATRIX ) # Retrieve the matrix back
Gary Herron
>
> ----- Original Message ----
> From: Prashant Saxena <animator333@xxxxxxxxx>
> To: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>
> Sent: Tuesday, July 22, 2008 9:59:38 PM
> Subject: Re: [PyOpenGL-Users] get Translation inside matrix stack
>
> I am sorry but I didn't get any success with your code. I tried this:
>
> glPushMatrix()
> glTranslate(5,0,0)
> glTranslate(10,0,0)
> glTranslate(5,0,0)
> # To get total increment of x axis(which is 5+10+5=20)
> modelview = glGetFloatv( GL_MODELVIEW_MATRIX )
> print modelview
> glPopMatrix()
>
> but I am getting this:
> [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0],
> [0.0, 0.0, 0.0, 1.0]]
> Which does,'t solve my problem.
>
>
> ----- Original Message ----
> From: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>
> Cc: pyopengl-users@xxxxxxxxxxxxxxxxxxxxx
> Sent: Tuesday, July 22, 2008 8:48:24 PM
> Subject: Re: [PyOpenGL-Users] get Translation inside matrix stack
>
> Shantytown Saxena wrote:
> >
> > glPushMatrix()
> > glTranslate(5,0,0)
> > glTranslate(10,0,0)
> > glTranslate(5,0,0)
> > # How do I get here total increment of x axis(which is 5+10+5=20)
> > before I Pop up.
> > glPopMatrix()
>
> All the transformations are recorded by OpenGL in a 4x4 matrix.
> You can recover that matrix like this:
>
> buff = (ctypes.c_double*16)()
> pyglet.gl <http://pyglet.gl.gl>.glGetDoublev(stack, buff)
>
> If you started with the identity and did no other transformations you'll
> find the 20 in that 4x4 array.
>
> In either the [0,3] or [3,0] element. (I've forgotten which way Opengl
> stores the array now.)
>
> Gary Herron
>
>
> >
> > ------------------------------------------------------------------------
> >
> >
> -------------------------------------------------------------------------
> > This SF.Net email is sponsored by the Moblin Your Move Developer's
> challenge
> > Build the coolest Linux based applications with Moblin SDK & win
> great prizes
> > Grand prize is a trip for two to an Open Source event anywhere in
> the world
> > http://moblin-contest.org/redirect.php?banner_id=100&url=/
> <http://moblin-contest.org/redirect.php?banner_id=100&url=/>
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > PyOpenGL Homepage
> > http://pyopengl.sourceforge.net
> > _______________________________________________
> > PyOpenGL-Users mailing list
> > PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx
> <mailto:PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx>
> > https://lists.sourceforge.net/lists/listinfo/pyopengl-users
> >
>
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's
> challenge
> Build the coolest Linux based applications with Moblin SDK & win great
> prizes
> Grand prize is a trip for two to an Open Source event anywhere in the
> world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> <http://moblin-contest.org/redirect.php?banner_id=100&url=/>
> _______________________________________________
> PyOpenGL Homepage
> http://pyopengl.sourceforge.net
> _______________________________________________
> PyOpenGL-Users mailing list
> PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx
> <mailto:PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx>
> https://lists.sourceforge.net/lists/listinfo/pyopengl-users
>
>
> ------------------------------------------------------------------------
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
> Build the coolest Linux based applications with Moblin SDK & win great prizes
> Grand prize is a trip for two to an Open Source event anywhere in the world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> ------------------------------------------------------------------------
>
> _______________________________________________
> PyOpenGL Homepage
> http://pyopengl.sourceforge.net
> _______________________________________________
> PyOpenGL-Users mailing list
> PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx
> https://lists.sourceforge.net/lists/listinfo/pyopengl-users
>
-------------------------------------------------------------------------
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_______________________________________________
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Previous Message by Thread:
click to view message preview
Re: get Translation inside matrix stack
I am sorry but I didn't get any success with your code. I tried this:glPushMatrix()glTranslate(5,0,0)glTranslate(10,0,0)glTranslate(5,0,0)# To get total increment of x axis(which is 5+10+5=20) modelview = glGetFloatv( GL_MODELVIEW_MATRIX )print modelviewglPopMatrix()but I am getting this:[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]Which does,'t solve my problem.----- Origin
al Message ----From: Prashant Saxena <animator333@xxxxxxxxx>To: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>Sent: Tuesday, July 22, 2008 9:59:38
PMSubject: Re: [PyOpenGL-Users] get Translation inside matrix stack
I am sorry but I didn't get any success with your code. I tried this:glPushMatrix()glTranslate(5,0,0)glTranslate(10,0,0)glTranslate(5,0,0)# To get total increment of x axis(which is 5+10+5=20) modelview = glGetFloatv( GL_MODELVIEW_MATRIX )print modelviewglPopMatrix()but I am getting this:[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]Which does,'t solve my problem.----- Original Message ----From: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>
;Cc: pyopengl-users@xxxxxxxxxxxxxxxxxxxxxSent: Tuesday, July 22, 2008 8:48:24
PMSubject: Re: [PyOpenGL-Users] get Translation inside matrix stack
Shantytown Saxena wrote:>> glPushMatrix()> glTranslate(5,0,0)> glTranslate(10,0,0)> glTranslate(5,0,0)> # How do I get here total increment of x axis(which is 5+10+5=20) > before I Pop up.> glPopMatrix()All the transformations are recorded by OpenGL in a 4x4 matrix.You can recover that matrix like this: buff = (ctypes.c_double*16)() pyglet.gl.glGetDoublev(stack, buff)If you started with the identity and did no other transformations you'll find the 20 in that 4x4 array.In either the [0,3] or [3,0] element. (I've forgotten which way Opengl stores the array now.)Gary Herron&g
t;> ------------------------------------------------------------------------>>
------------------------------------------------------------------------->
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge> Build the coolest Linux based applications with Moblin SDK & win great prizes> Grand prize is a trip for two to an Open Source event anywhere in the world> ____________
___________________________________PyOpenGL Homepagehttp://pyopengl.sourceforge.net_______________________________________________PyOpenGL-Users mailing listPyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxxhttps://lists.sourceforge.net/lists/listinfo/pyopengl-users
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net
_______________________________________________
PyOpenGL-Users mailing list
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Next Message by Thread:
click to view message preview
Re: get Translation inside matrix stack
Prashant Saxena wrote:
> I am sorry but I didn't get any success with your code. I tried this:
>
> glPushMatrix()
> glTranslate(5,0,0)
> glTranslate(10,0,0)
> glTranslate(5,0,0)
> # To get total increment of x axis(which is 5+10+5=20)
> modelview = glGetFloatv( GL_MODELVIEW_MATRIX )
> print modelview
> glPopMatrix()
My mistake. The glGetDouble/glGetFloat call is the right thing here,
but I was confusing my Python-to-OpenGL libraries. Your syntax is
correct for PyOpenGL. (Mine was for a library called Pyglet.)
>
> but I am getting this:
> [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0],
> [0.0, 0.0, 0.0, 1.0]]
> Which does,'t solve my problem.
There are several matrix stacks maintained by OpenGL. Which one are you
using when you issue the glPushMatrix-glTranslate-glPopMatrix calls?
Probably not the GL_MODELVIEW_MATRIX since that's still the identity
when you get it back. You need to choose your matrix first:
glMatrixMode(GL_MODELVIEW) # Specify which matrix
then do your matrix ops
... = glGetFloatv( GL_MODELVIEW_MATRIX ) # Retrieve the matrix back
Gary Herron
>
> ----- Original Message ----
> From: Prashant Saxena <animator333@xxxxxxxxx>
> To: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>
> Sent: Tuesday, July 22, 2008 9:59:38 PM
> Subject: Re: [PyOpenGL-Users] get Translation inside matrix stack
>
> I am sorry but I didn't get any success with your code. I tried this:
>
> glPushMatrix()
> glTranslate(5,0,0)
> glTranslate(10,0,0)
> glTranslate(5,0,0)
> # To get total increment of x axis(which is 5+10+5=20)
> modelview = glGetFloatv( GL_MODELVIEW_MATRIX )
> print modelview
> glPopMatrix()
>
> but I am getting this:
> [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0],
> [0.0, 0.0, 0.0, 1.0]]
> Which does,'t solve my problem.
>
>
> ----- Original Message ----
> From: Gary Herron <gherron@xxxxxxxxxxxxxxxxxx>
> Cc: pyopengl-users@xxxxxxxxxxxxxxxxxxxxx
> Sent: Tuesday, July 22, 2008 8:48:24 PM
> Subject: Re: [PyOpenGL-Users] get Translation inside matrix stack
>
> Shantytown Saxena wrote:
> >
> > glPushMatrix()
> > glTranslate(5,0,0)
> > glTranslate(10,0,0)
> > glTranslate(5,0,0)
> > # How do I get here total increment of x axis(which is 5+10+5=20)
> > before I Pop up.
> > glPopMatrix()
>
> All the transformations are recorded by OpenGL in a 4x4 matrix.
> You can recover that matrix like this:
>
> buff = (ctypes.c_double*16)()
> pyglet.gl <http://pyglet.gl.gl>.glGetDoublev(stack, buff)
>
> If you started with the identity and did no other transformations you'll
> find the 20 in that 4x4 array.
>
> In either the [0,3] or [3,0] element. (I've forgotten which way Opengl
> stores the array now.)
>
> Gary Herron
>
>
> >
> > ------------------------------------------------------------------------
> >
> >
> -------------------------------------------------------------------------
> > This SF.Net email is sponsored by the Moblin Your Move Developer's
> challenge
> > Build the coolest Linux based applications with Moblin SDK & win
> great prizes
> > Grand prize is a trip for two to an Open Source event anywhere in
> the world
> > http://moblin-contest.org/redirect.php?banner_id=100&url=/
> <http://moblin-contest.org/redirect.php?banner_id=100&url=/>
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > PyOpenGL Homepage
> > http://pyopengl.sourceforge.net
> > _______________________________________________
> > PyOpenGL-Users mailing list
> > PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx
> <mailto:PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx>
> > https://lists.sourceforge.net/lists/listinfo/pyopengl-users
> >
>
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's
> challenge
> Build the coolest Linux based applications with Moblin SDK & win great
> prizes
> Grand prize is a trip for two to an Open Source event anywhere in the
> world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> <http://moblin-contest.org/redirect.php?banner_id=100&url=/>
> _______________________________________________
> PyOpenGL Homepage
> http://pyopengl.sourceforge.net
> _______________________________________________
> PyOpenGL-Users mailing list
> PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx
> <mailto:PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx>
> https://lists.sourceforge.net/lists/listinfo/pyopengl-users
>
>
> ------------------------------------------------------------------------
>
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
> Build the coolest Linux based applications with Moblin SDK & win great prizes
> Grand prize is a trip for two to an Open Source event anywhere in the world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> ------------------------------------------------------------------------
>
> _______________________________________________
> PyOpenGL Homepage
> http://pyopengl.sourceforge.net
> _______________________________________________
> PyOpenGL-Users mailing list
> PyOpenGL-Users@xxxxxxxxxxxxxxxxxxxxx
> https://lists.sourceforge.net/lists/listinfo/pyopengl-users
>
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_______________________________________________
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