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Re: another bundlebuilder question: msg#00110

python.apple

Subject: Re: another bundlebuilder question

On May 19, 2004, at 2:35 PM, thor wrote:


Hi and thanks again for helping !

The correct place would be your site-packages folder..

Ok great! I've put it there now.

I am still getting the same error:

Strange, I'll look into it later this week. bundlebuilder2 and macholib are still in the experimental stages. The version I have online may be older than what I built that example with.

What version of OS X and Python are you using? What buildapp.py script is this?

OS X 10.3.3, Python 2.3, latest pygame and it is basically your buildapp.py script
which I found in the CVS of the alien game you referred me to.
buildapp(
name = 'myApp.app',
bundle_id = 'org.pygame.aliens',
mainprogram = 'main.py',
#nibname = 'MainMenu',
#resources = ["English.lproj", "../../data", "pkgdata"],
plist = infoPlist,
)

I commented out the nibname and resources out as I am not
using any of that in my program. Is that a mistake?
What does the bundle_id do by the way?

Every bundle in OS X should have a unique bundle identifier. Google for CFBundleIdentifier.

It's a complicated process right now.

Hmm. Yes, It seems quite complicated for me, but I am quite
new to Python. Getting this to work would be a big step and
make things much more interesting. (I might write some tuts
online of how I managed to do this if I will be able to, so your
help and tips could benefit others as well)

You should probably just wait until the situation has stabilized a bit and better tools are available. It could be soon, but I am quite busy right now with paid work so I can't make any guarantees.

-bob

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