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Re: another bundlebuilder question: msg#00108

python.apple

Subject: Re: another bundlebuilder question


On May 19, 2004, at 1:55 PM, thor wrote:

Hi Bob and rest of the list

Thank's for your help.


(I am using OS X 10.3, having installed MacPython, pygame, pyOpenGL,
wxPython, etc. I just installed the system and haven't really modified
anything, so it should be pretty clean).

Those are completely spurious warnings that don't really mean anything. Modulefinder is stupid.

There is an example in pygame CVS: pygame/examples/macosx/aliens_app_example that shows how to use bundlebuilder2 to make a standalone bundle. Your example isn't actually standalone. You can get bundlebuilder2 by installing: http://undefined.org/python/macholib-v2.0a0.tgz

I downloaded the macholib and put the bundlebuilder2 into the python2.3/plat-mac
folder. (where the other bundlebuilder was). However I didn't know where to put
the macholib files, so I put them there as well. Is that the right place?

The correct place would be your site-packages folder..

But now I get this error:

mac$ python buildapp.py --standalone build

Finding module dependencies
Building 'build/myApp.app'
Copying files
Relocating libraries
Traceback (most recent call last):
--
IOError: [Errno 2] No such file or directory: 'build/myApp.app/Contents/Frameworks/SDL.framework/Versions/A/SDL'


Could somebody tell me what might be wrong?

What version of OS X and Python are you using? What buildapp.py script is this?

Or perhaps answer the general question: How does one build a standalone
application in Python on OS X? Are there any tutorials? Any tips?

It's a complicated process right now.

-bob

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