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Re: Practice: Weekly Cycle: msg#00099programming.extreme-programming.xp-explained2
All - When you have two-week iterations, I'm curious what that means: - do you have twice as many stories "in process"? - is your typical story unable to be completed in a single week? - or is a story the "usual" :) size, but you have "wait time" within it? - do you tie releases to the iteration length at all? - ... (the other 20 reasons I'm not clever enough to make up here) In Brad's case, >On Wed, 24 Nov 2004 15:27:56 -0600, Brad Appleton ><brad-777BKhlmzsrR7s880joybQ@xxxxxxxxxxxxxxxx> wrote: > When one's project and team is but one in a whole set of projects and > project teams that have to be coordinated together, and when all the other > project teams aren't doing "iterative" (mcu less XP) and/or aren't doing > releases that are <= 1month, then trying to get one's own team and project > to do weekly iterations was getting too difficult because there was > too much friction in coordinating with the other projects/teams that simply > couldn't deal with us moving that fast. We needed the extra week not > only for additional planning and interfacing but also to give them (and > the customers) something much more stable to use/evaluate for at least > 2-3 days. Did you feel you couldn't do one-week iterations yourselves, and have a "drop" ready for the other teams on a slower basis? The "extra week for planning and interfacing" just sounds funny at some level, like no more work was done but the pace was better. (Note that I don't mean 2-week iterations were wrong for your situation, I'm just trying to understand what couples your "internal" cycle to their pace.) I've used a variety of iteration lengths. I've noticed that teams almost always want to push for longer rather than shorter, but rarely for reasons I've particularly liked. (Like some of you, I have on occasion gone with the team's consensus.) Of course, I have the same challenge about how much testing to do and lots of other stuff as well. One effect I worry about is the "software in process" idea - iteration length to some degree controls your responsiveness. At some level, a 2-week iteration suggests you either average 3 weeks turnaround from a fresh new idea, or you use the Scrum idea of "cancel the iteration", or you set up some expediting. -- Bill Wake William.Wake-HInyCGIudOg@xxxxxxxxxxxxxxxx www.xp123.com ------------------------ Yahoo! Groups Sponsor --------------------~--> Make a clean sweep of pop-up ads. Yahoo! Companion Toolbar. Now with Pop-Up Blocker. Get it for free! http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/nhFolB/TM --------------------------------------------------------------------~-> |
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