|
|
RE: [xpe2e] Second practice: Whole Team: msg#00012
programming.extreme-programming.xp-explained2
|
Subject: |
RE: [xpe2e] Second practice: Whole Team |
I think you missed a reality check.....
a small shop has a software project with a
small "database" element. Is the small shop going to employ a pure
database specialist? no. They are going to employ people who have a number
of skills and perhaps one with an expertise in databases. Or, the team brings in
a specialist contractor who you make part of the team, other team members
learn off the contractor, at the end of the contract you say "bye bye" and the
team carries on.
Regards,
Keith
I
don't often disagree with what Kent says but... Whereas the
idea makes sense in large organizations, in small shops it's a recipe for
disaster.
OK,
we're done with the database part. You're fired. Bye!
That
should do wonder for team morale...
Amir Kolsky
XP& Software
Whole Team
Include on the team people with all the
skills and perspectives necessary for the project to succeed. This is
really nothing more than the old idea of cross-functional teams. The name
reflects the purpose of the practice, a sense of wholeness on the team,
the ready availability of all the resources necessary to succeed. Where
intense interactions are necessary for the health of the project, those
interacting should be primarily identified with the team and not their
functions.
People need a sense of "team": * We
belong. * We are in this together. * We support each
others' work, growth, and learning.
What constitutes a "whole team"
is dynamic. If a set of skills or attitudes becomes important, bring a
person with these skills on the team. If someone is no longer necessary,
he can go elsewhere. For example, if your project requires many changes
to a database, you will need a database administrator on the team. When
the need for database changes diminishes that person no longer needs to
be part of the team, at least for that function.
An issue that
often arises is ideal team size. The Tipping Point by Malcolm Gladwell
describes two discontinuities in team size: 12 and 150. Many
organizations; military, religious, and business; split teams when they
cross these thresholds. Twelve is the number of people who
can comfortably interact with each other in a day. With more than 150
people on a team, you can no longer recognize the faces of everyone on
your team. Across both of these thresholds it is harder to maintain
trust, and trust is necessary for collaboration. For larger projects,
finding ways to fracture the problem so it can be solved by a team of
teams allows XP to scale up.
Some organizations try to have teams
with fractional people: "You'll spend 40% of your time working for these
customers and 60% work for those customers." In this case, so much time
is wasted on task-switching that you can see immediate improvement by
grouping the programmers into teams. The team responds to the customers'
needs. This frees the programmers from fractured thinking. The customer
receives the benefit of the expertise of the whole team as needed. People
need acceptance and belonging. Identifying with this program on Mondays
and Thursdays and that program on Tuesdays, Wednesdays, and Fridays,
without having other programmers to identify with, destroys the sense of
"team" and is counterproductive.
Yahoo! Groups Links
|
|