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Re: [plt-scheme] debugging [mini rant]: msg#00561plt-scheme
2009/7/29 Robby Findler <robby@xxxxxxxxxxxxxxxxxxxxx>: > On Wed, Jul 29, 2009 at 7:50 AM, Mike Eggleston<mikeegg1@xxxxxxx> wrote: >> On Wed, 29 Jul 2009, Eli Barzilay might have said: >> >>> On Jul 29, Mike Eggleston wrote: >>> > >>> > Yes, much, and preferable in a production environment when you're >>> > trying to figure out why something is not right. Any change you make >>> > to the code must be tested again, so if you can run the code through >>> > a debugger without changes is best. If you make a change to add >>> > printf()s then you can't say for certain if your printf() caused the >>> > error or if you've found the reported error. >>> >>> This point is bogus. I personally had one occasion where I had spent >>> about 14 hours chasing a problem that we discovered in a release mode >>> build of our product. It was there for about a week before that (and >>> it was the segfaulting kind of a problem), yet we didn't know about it >>> because it didn't happen in debug mode. >> >> Not bogus for me. I perform this type of debugging often on production >> systems. I like to know I have made no changes to a system I'm trying >> to find the error in, that I've not introduced another issue by changing >> the code to add printf()s (stdout or file). > > No to belabor the obvious here, but debuggers change the behavior of > your program (perhaps even more than printfs, depending on what you're > doing). Sometimes they do it to help you diagnose problems early. For instance, Visual C++ debugger fills memory with special bytes both on allocation and on release to help you spot invalid memory accesses. IMO, debuggers are not perfect, but a hell of help when dealing with legacy code. _________________________________________________ For list-related administrative tasks: http://list.cs.brown.edu/mailman/listinfo/plt-scheme
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