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RE: Location Detection: msg#00100

linux.distributions.gumstix.general

Subject: RE: Location Detection

oh hehe, nah definitly not a gumstix. using a 2.8ghz machine. the robot
competes in the IGVC (inteligent ground vehicle compeition). However though, I
am starting to design a IRVC (inteligence race vehicle competition)with some
friends on the robotics team here at University Missouri Rolla.
We dont have a lot of funding right now since we are doing it on our own, so we
are going to use an RC car for a chassis and use gumstix to do line following
and object detection so that the cars can race and manuever around each other
on a running track. We hope to get a lot of other schools/people interested in
it so that an annual competition can be held, like IGVC (igvc.org)

Dave


________________________________

From: gumstix-users-admin@xxxxxxxxxxxxxxxxxxxxx on behalf of Jeremy Grosser
Sent: Sat 7/9/2005 12:43 PM
To: gumstix-users@xxxxxxxxxxxxxxxxxxxxx
Subject: Re: [Gumstix-users] Location Detection



Brown, David J (UMR-Student) wrote:
> There are a lot of ways that you can fine tune the thresh holds that
> each of your positions sensors would have. A robot that I am
> currently working on uses an accelerometer/digital compass, gps and
> digital encoders for its positioning.

Are you controlling all of this with a gumstix/robostix or do you have
some other sort of microcontroller?

> However not all these are extremely accurate, but using a filter
> (kalman filter for example) you can get much more precise
> coordinates. the robot uses stereo vision and sonar for object

What kind of software do you use to interpret the stereo vision input
into 3D space?

> detection (along with infrared for close up) and is also put through
> kalman filters to increase the accuracy of the sensors. another
> method that you can use is the same technology in a mouse. kinda

I read your post here just after I sent my last one, my thoughts exactly.

> built a mouse sensor into the bottom of your robot chassis, when you
> move, the mouse picks up the your x/y coordinates. this would seem
> to be pretty acurate if you were moving on a smooth surface, but
> wouldnt work at all outdoors. hope this helps Dave

Lots of good ideas, thanks.
--
Jeremy Grosser
www.runemonkey.com


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