[ CC:ing to openal-devel, perhaps some people there know more than I do.
I don't have access to Macs. ]
First of all one has to distinguish between OpenAL itself and ALUT (just
like OpenGL and GLU/GLUT): In former times both were shipped together
and ALUT even had an API which depended on the platform. To improve this
situation, ALUT is now implemented and distributed as a separate
portable project (freealut), which is available as source plus
precompiled binaries for Windows and x86 Linux via www.openal.org. So
you have the option of compiling and installing it for yourself on Mac
OS X, but I don't know about the exact plans of the SDK providers
(Apple/Creative).
Cheers,
S.
> -----Original Message-----
> From: Ivy Feraco [mailto:unjust@xxxxxxxxx]
> Sent: Montag, 13. Februar 2006 18:48
> To: Sven Panne
> Subject: Re: [Openal] Accessing sound data structures
>
> I am using OpenAL 1.0 for Mac OS X... is there a more current
> release for OS X that has alutLoadMemoryFromFile?
>
> I don't see a link on the download page.
>
> Thanks!
> Ivy
>
> On 2/13/06, Sven Panne <Sven.Panne@xxxxxxxx> wrote:
> > Small addition: Do not use alutLoadWAVFile anymore, it is
> deprecated
> > and is likely to vanish sooner or later. The new ALUT
> loader story is
> > explained at
> >
> http://www.openal.org/openal_webstf/specs/alut.html#Loading, so what
> > you're looking for is probably alutLoadMemoryFromFile.
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