Panne Sven BenQ MD PBM IPM TPS 4 wrote:
[ moved to the openal-devel list ]
I've just made some tiny modifications to the ALUT code to make Visual Studio
happy, but before I tag the code for release I'd like to understand one obscure
thing: Why on earth is the size of the Windows DLL (Release build) for ALUT
88kB, but the Linux .so is less than 25kb? Have I checked in some silly
settings for the solution/projects? Some hints from Visual Studio gurus would
be highly appreciated...
What's particularly odd is that a large fraction of that 25k that makes
up the Linux version is the "Hello World" sound sample. Since that's
just a big pre-initialised array, it should take the same amount in Windows
as it does in Linux. So the *actual* difference in code/symbol-table
size must be vastly more than the 3:1 you see in file size.
Weird.
Are you *sure* it's a release build? I could imagine a debug build
being much larger.
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