Also, we're not doing any of this kind of stuff in the windows software
implementation either..
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Carlo Vogelsang to file:
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Sr. Software Engineer us.creative.com
Creative Labs, Inc.
cvogelsang@xxxxxxxxxxxxxxxx
408-546-6023 office
408-772-7640 mobile
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|---------+------------------------------------------>
| | Erik Hofman <erik@xxxxxxxxxxx> |
| | Sent by: |
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| | reative.com |
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| | |
| | 09/23/2005 12:54 AM |
| | |
|---------+------------------------------------------>
>--------------------------------------------------------------------------------------------------------------|
|
|
| To: openal-devel@xxxxxxxxxxxxxxxxxxxxxxx
|
| cc:
|
| Subject: Re: [Openal-devel] Queue race condition patches
|
>--------------------------------------------------------------------------------------------------------------|
CVOGELSANG@xxxxxxxxxxxxxxxx wrote:
> 1e-8 = -160dB which is unnecessary for 16 bit output which has a noise
> floor of -96dB (1e-5 = -100dB).
> Depending on the application (in games for example you can usually get
away
> with about -60dB (1e-3) as long
> as other sounds are playing as well..
We have to be a bit careful here, since SGI provides 24-bit audio
hardware, and in the future there could be floating point audio hardware
at some point.
Erik
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