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Re: Queue race condition patches: msg#00305

Subject: Re: Queue race condition patches



Also, we're not doing any of this kind of stuff in the windows software
implementation either..
                                                       
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|---------+------------------------------------------>
|         |           Erik Hofman <erik@xxxxxxxxxxx> |
|         |           Sent by:                       |
|         |           openal-devel-admin@xxxxxxxxxxxx|
|         |           reative.com                    |
|         |                                          |
|         |                                          |
|         |           09/23/2005 12:54 AM            |
|         |                                          |
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  |       To:       openal-devel@xxxxxxxxxxxxxxxxxxxxxxx                        
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  |       Subject:  Re: [Openal-devel] Queue race condition patches             
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CVOGELSANG@xxxxxxxxxxxxxxxx wrote:

> 1e-8 = -160dB which is unnecessary for 16 bit output which has a noise
> floor of -96dB (1e-5 = -100dB).
> Depending on the application (in games for example you can usually get
away
> with about -60dB (1e-3) as long
> as other sounds are playing as well..

We have to be a bit careful here, since SGI provides 24-bit audio
hardware, and in the future there could be floating point audio hardware
at some point.

Erik
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