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Problem with gsl_rng_alloc: msg#00034

lib.gsl.general

Subject: Problem with gsl_rng_alloc

Hi all,

I have a problem when I try to use random number generation. Here is my
code:


unsigned long int seed;
#ifdef __WINDOWS__
seed = unsigned long int(GetTickCount());
std::cout << "Windows !" << std::endl;
std::cout << seed << std::endl;
#endif
#ifdef __LINUX__
struct timeval tv;
gettimeofday(&tv,0);
seed = tv.tv_sec + tv.tv_usec;
#endif
#ifdef __MAC__
struct timeval tv;
gettimeofday(&tv,0);
seed = tv.tv_sec + tv.tv_usec;
#endif

// Initialisation de l'environnement GSL pour la generation de nombres
aleatoires
gsl_rng_env_setup();
GSL_RNG_TYPE_ = gsl_rng_taus; // in the hpp : const gsl_rng_type
*GSL_RNG_TYPE_;
GSL_RNG_ = gsl_rng_alloc (gsl_rng_taus); // run-time error here !
gsl_rng_set(GSL_RNG_,seed);

Can you tell me what is the problem ?

Regards

--
Le temps des cerises reviendra. Dans l'immédiat, c'est le temps des noyaux.
Courage.


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