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Re: Croquet speed: msg#00348lang.smalltalk.squeak.general
On Fri, 8 Nov 2002, Joshua D Boyd wrote: > On Fri, Nov 08, 2002 at 03:47:55PM -0500, David A. Smith wrote: > > Remember to run in 32 bit color. This is because we utilize a stencil > > buffer for portals and most graphics cards don't seem to support this in > > hardware except in 32 bit. What happens instead is they resort to software > > rendering for anything viewed through a portal. This means that a mirror > > will render the scene once in HW and again in SW. VERY bad. Of course, the > > software engines are extremely poor - but that's not their business. I am > > looking at alternatives based upon the z-buffer. > > Just out of curiosity, has anyone tried this on a more workstation grade > setup than a Quadro4? I wish the admin hadn't pulled all the Wildcat > cards from the lab. I found that while games might be nicer on other > cards, the wildcats seemed to hold up better to badly optimized loads. I doubt the graphics board is the bottleneck at this point. A Quadro4 will do just fine. I could run it on some Wildcats or FireGLs, but why bother? Get a CPU as fast as you can, then anything from GeForce up will do. Actually I'd guess *any* 3D accelerator will do, as long as it has hardware stencil and not too crappy GL drivers. Anybody with 2 GHz and a TNT or onboard graphics? -- Bert
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