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RE: Croquet speed: msg#00347

lang.smalltalk.squeak.general

Subject: RE: Croquet speed

Objects hilight when the cursor is over them. When the pyramid is hilited, press a number between 1-7 (inclusive). This sets the depth of recursion.

David


At 04:23 PM 11/8/2002 -0500, you wrote:
How do you subdivide the triangle spinner?

I see that it has a Sierpinski object in its hierarchy, but don't see how to
subdivide.


Thanks,
Doug Mair

-----Original Message-----
From: squeak-dev-admin@xxxxxxxxxxxxxxxxxxxxxxxxxx
[mailto:squeak-dev-admin@xxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Bert
Freudenberg
Sent: Friday, November 08, 2002 4:16 PM
To: squeak-dev@xxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: Croquet speed


On Fri, 8 Nov 2002, Joshua D Boyd wrote:

> I just dropped it on a dual 2.4GHz Xeon machine with a gig of dual
> channel RDRAM (I'm not sure what that means, I just use the machine,
> didn't research and buy it) with a Quadro4 700XGL video card, and
> Croquet feels rather slow and sluggish. I didn't see anyway to turn on
> a FPS counter

It's in the red halo menu.

And, of course, FRAPS is the canonical tool for this (www.fraps.com).

> but subjectively I'd say it was running between 12 and 18
> frames per second. Does that sound at all normal to other peoples
> expectations? This machine is running Windows 2000 Professional.

Celeron 400 MHz, GeForce 2 MX: about 4 to 11 fps in the main world,
depending on how many objects are in view. The actual number of polygons
does not matter - even subdividing the pyramid to level 6 does not change
the numbers at all.

-- Bert





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