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RE: Croquet speed: msg#00341

lang.smalltalk.squeak.general

Subject: RE: Croquet speed

Put the cursor over it and hit a number on the keyboard ...

Cheers,

Alan

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At 4:23 PM -0500 11/8/02, <dmair@xxxxxxxxxxxxxxx> wrote:
How do you subdivide the triangle spinner?

I see that it has a Sierpinski object in its hierarchy, but don't see how to
subdivide.


Thanks,
Doug Mair

-----Original Message-----
From: squeak-dev-admin@xxxxxxxxxxxxxxxxxxxxxxxxxx
[mailto:squeak-dev-admin@xxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Bert
Freudenberg
Sent: Friday, November 08, 2002 4:16 PM
To: squeak-dev@xxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: Croquet speed


On Fri, 8 Nov 2002, Joshua D Boyd wrote:

I just dropped it on a dual 2.4GHz Xeon machine with a gig of dual
channel RDRAM (I'm not sure what that means, I just use the machine,
didn't research and buy it) with a Quadro4 700XGL video card, and
Croquet feels rather slow and sluggish. I didn't see anyway to turn on
a FPS counter

It's in the red halo menu.

And, of course, FRAPS is the canonical tool for this (www.fraps.com).

but subjectively I'd say it was running between 12 and 18
frames per second. Does that sound at all normal to other peoples
expectations? This machine is running Windows 2000 Professional.

Celeron 400 MHz, GeForce 2 MX: about 4 to 11 fps in the main world,
depending on how many objects are in view. The actual number of polygons
does not matter - even subdividing the pyramid to level 6 does not change
the numbers at all.

-- Bert


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