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RE: Croquet on Linux: msg#00329

lang.smalltalk.squeak.general

Subject: RE: Croquet on Linux

Bert, I am way to tired to complete my sentences clearly. Sorry for the
confusion. The GLX class>>new method is there. The change I was describing
is to OpenGLMorph, which needs to use the GLXUnix engine rather than the
B3HardwareEngine (or whatever the other class was - I am not at squeak at
the moment). This still fails on BitBlt, but that would be because I didn't
regenerate it! Thanks for that tidbit; I can't wait to get home and try it.

cheers,
robert

> -----Original Message-----
> From: Bert Freudenberg [mailto:bert@xxxxxxxxxxxxxxxxxxxxxxx]
> Sent: Friday, November 08, 2002 2:57 PM
> To: 'squeak-dev@xxxxxxxxxxxxxxxxxxxxxxxxxx'
> Subject: Re: Croquet on Linux
>
>
> On Fri, 8 Nov 2002, Withers, Robert wrote:
> > once you change the engine to be the GLXUnix engine
>
> Somehow that method did not make it into the changeset.
>
> GLX class>>new
>
> new
> Smalltalk platformName = 'Win32' ifTrue:[^GLXWin32
> basicNew initialize].
> Smalltalk platformName = 'unix' ifTrue:[^GLXUnix
> basicNew initialize].
> Smalltalk platformName = 'Mac OS' ifTrue:[
> "Only OSX for now"
> ^GLXMacOSX basicNew initialize
> ].
> ^self error:'Cannot identify platform'
>
>
> -- Bert
>
>




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