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RE: Croquet on Linux: msg#00329lang.smalltalk.squeak.general
Bert, I am way to tired to complete my sentences clearly. Sorry for the confusion. The GLX class>>new method is there. The change I was describing is to OpenGLMorph, which needs to use the GLXUnix engine rather than the B3HardwareEngine (or whatever the other class was - I am not at squeak at the moment). This still fails on BitBlt, but that would be because I didn't regenerate it! Thanks for that tidbit; I can't wait to get home and try it. cheers, robert > -----Original Message----- > From: Bert Freudenberg [mailto:bert@xxxxxxxxxxxxxxxxxxxxxxx] > Sent: Friday, November 08, 2002 2:57 PM > To: 'squeak-dev@xxxxxxxxxxxxxxxxxxxxxxxxxx' > Subject: Re: Croquet on Linux > > > On Fri, 8 Nov 2002, Withers, Robert wrote: > > once you change the engine to be the GLXUnix engine > > Somehow that method did not make it into the changeset. > > GLX class>>new > > new > Smalltalk platformName = 'Win32' ifTrue:[^GLXWin32 > basicNew initialize]. > Smalltalk platformName = 'unix' ifTrue:[^GLXUnix > basicNew initialize]. > Smalltalk platformName = 'Mac OS' ifTrue:[ > "Only OSX for now" > ^GLXMacOSX basicNew initialize > ]. > ^self error:'Cannot identify platform' > > > -- Bert > >
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