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Squeak BOF @ OOPSLA mini-report: msg#00306lang.smalltalk.squeak.general
Hello. Martin McClure of GemStone fame gave a very nice demo of "virtual juggling". In order to do that, you have a machine showing objects in the machine's display. The objects follow some sense of law of gravity, so they tend to fall down. You project the display to a projector screen. You also attach a camera to the same machine pointing to the screen, so the machine can determine where the objects are in the projected screen. When, according to the camera, someone touches the objects, the objects bounce -> virtual juggling. The original was implemented in C++, but Martin implemented it in Squeak. Martin also showed the following hilarious video during the presentation. http://web.media.mit.edu/~vigoda/karamazov/shadow.mpg I'm not sure whether the video was made with the original C++ version or with the Squeak version, but it gives an idea of where Squeak is being used and how it would look. Notice the camera in the bottom center of the screen. Andres.
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