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RE: Croquet & Alphaworld: msg#00275lang.smalltalk.squeak.general
http://www.activeworlds.com/products/download.asp -----Original Message----- From: Alan Kay [mailto:Alan.Kay@xxxxxxxxxxxxxx] Sent: woensdag 6 november 2002 19:11 To: squeak-dev@xxxxxxxxxxxxxxxxxxxxxxxxxx Subject: Re: Croquet & Alphaworld The documentation says quite clearly not to hit OK, but to hit cancel. At 12:32 PM -0500 11/6/02, Kevin Fisher wrote: >Hi Folks: > >Just been playing around with Croquet. For some reason when I start Croquet >and hit "OK" on the URL it presents, I get a walkback. If I hit cancel I >can still play around though. I'm at work behind a firewall so maybe that >is affecting things. > >Anyway, this is all very stunning stuff! I'm amazed at what the engine >is capable of...that flapping American flag in that "maze" world looks >very realistic. The splooshing water effect is great! I could spend >hours clicking on Alan's face just to see it. :) > >Croquet immediately reminds me of an old VRML-ish 'environment' called >Alphaworld. Back in '95 it allowed people to connect with various >avatars, moving around in a 3D world. I don't know if they are >still around or not..you could teleport between different areas in Alphaworld >as well. However alphaworld was very closed, and server based...and I >gather Croquet is peer-to-peer. Anyone remember Alphaworld? > >Anyway, Croquet is very cool... --
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