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Re: debugging OpenGL on Windows: msg#00257

lang.smalltalk.squeak.general

Subject: Re: debugging OpenGL on Windows

Andreas,

>
> > I'm trying to diagnose some OpenGL oddities on Windows from a distance
> > and the folks at the other end tell me there is no data being written to
> > Squeak3D.log (there is on my Mac). Is there some magic to get stuff to
> > appear here?
>
> I remember Andreas saying something about the log showing up in odd
> places. Maybe the latest VM helps, or just search for it on all drives ;-)
>

I am lucky, my log files are always in the Croquet directory.

The 'Squeak3D.log' says:

ERROR (glAllocateTexture): glGenTextures() failed --
GL_INVALID_VALUE

The 'SqueakDebug.log' says:

6 November 2002 4:41:20 pm
Error: MessageNotUnderstood: boundingBox

VM: Win32 - Squeak3.3alpha of 24 January 2002 [latest update:
#4967]
Image: TeaSqueak3.2 [latest update: #276]
...

Please find the rest in attached log file.

Any ideas, Andreas.

Cheers,

PhiHo.


Attachment: SqueakDebug.log
Description: Binary data

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