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Re: debugging OpenGL on Windows: msg#00257lang.smalltalk.squeak.general
Andreas, > > > I'm trying to diagnose some OpenGL oddities on Windows from a distance > > and the folks at the other end tell me there is no data being written to > > Squeak3D.log (there is on my Mac). Is there some magic to get stuff to > > appear here? > > I remember Andreas saying something about the log showing up in odd > places. Maybe the latest VM helps, or just search for it on all drives ;-) > I am lucky, my log files are always in the Croquet directory. The 'Squeak3D.log' says: ERROR (glAllocateTexture): glGenTextures() failed -- GL_INVALID_VALUE The 'SqueakDebug.log' says: 6 November 2002 4:41:20 pm Error: MessageNotUnderstood: boundingBox VM: Win32 - Squeak3.3alpha of 24 January 2002 [latest update: #4967] Image: TeaSqueak3.2 [latest update: #276] ... Please find the rest in attached log file. Any ideas, Andreas. Cheers, PhiHo.
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