|
Re: debugging OpenGL on Windows: msg#00252lang.smalltalk.squeak.general
Bob, By default the log should *only* be written if it is enabled through calling B3DHardwareEngine primitiveSetVerboseLevel: x which enables debug output from level x= 0 (none whatsoever) to 10 (almost everything). The default is set to 1 (which means log only critical errors) but should be set between 3-5 depending on what you're looking at. If you get the log always then it's likely that its set to a different level by default on the Mac (I haven't looked at how John handles this). Also, be warned that on Windows machines the log can show up in really weird places - if you can, ask your folks to search for it on the hard disk (good guesses are the user's home directory and the desktop but I've seen it in other places too). This problem has been fixed with the latest VMs. Cheers, - Andreas > I'm trying to diagnose some OpenGL oddities on Windows from a distance and > the folks at the other end tell me there is no data being written to > Squeak3D.log (there is on my Mac). Is there some magic to get stuff to appear > here? > > Cheers, > Bob > -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!
|
|
| <Prev in Thread] | Current Thread | [Next in Thread> |
|---|---|---|
| Previous by Date: | Re: debugging OpenGL on Windows, Bert Freudenberg |
|---|---|
| Next by Date: | Re: Squeak License, Aaron J Reichow |
| Previous by Thread: | Re: debugging OpenGL on Windows, PhiHo Hoang |
| Next by Thread: | Fwd: (SEWORLD) Call for Chapters: Open Source Software Development, Stephane Ducasse |
| Indexes: | [Date] [Thread] [Top] [All Lists] |
| News | FAQ | advertise |