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Re: Croquet & Alphaworld: msg#00245lang.smalltalk.squeak.general
Whoops, sorry about that. Me and documentation--I plunge in headlong into a new toy without reading. :) (I tend to do the same thing with any new hardware I buy too...) On Wed, Nov 06, 2002 at 10:10:32AM -0800, Alan Kay wrote: > The documentation says quite clearly not to hit OK, but to hit cancel. > > At 12:32 PM -0500 11/6/02, Kevin Fisher wrote: > >Hi Folks: > > > >Just been playing around with Croquet. For some reason when I start > >Croquet > >and hit "OK" on the URL it presents, I get a walkback. If I hit cancel I > >can still play around though. I'm at work behind a firewall so maybe that > >is affecting things. > > > >Anyway, this is all very stunning stuff! I'm amazed at what the engine > >is capable of...that flapping American flag in that "maze" world looks > >very realistic. The splooshing water effect is great! I could spend > >hours clicking on Alan's face just to see it. :) > > > >Croquet immediately reminds me of an old VRML-ish 'environment' called > >Alphaworld. Back in '95 it allowed people to connect with various > >avatars, moving around in a 3D world. I don't know if they are > >still around or not..you could teleport between different areas in > >Alphaworld > >as well. However alphaworld was very closed, and server based...and I > >gather Croquet is peer-to-peer. Anyone remember Alphaworld? > > > >Anyway, Croquet is very cool... > > > -- >
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