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Re: ICFP 2002 entry?: msg#01405lang.smalltalk.squeak.general
On Sat, 31 Aug 2002 gjjrs0somx001@xxxxxxxxxxxxxx wrote: > >(No cybernetics either; it's just a board game.) > > It looks more involved than just a board game. Yes, I'm prolly guilty of going overboard in the other direction. > You have to manage > funds in bidding on move priority, and since there are multiple > players and the turn order is indeterminant, I don't think a stock > alpha-beta lookahead strategy is going to work that well. True, but it should work. A random move strategy would *work*, in the sense of playing the game. Implementing *a* solution isn't so terribly hard. Implementing a *great* solution is fairly hard. But implementing a *winning* solution depends on the other folks participating who are bound by the same time constraints. > Then there is the travelling salesman aspect to picking packages to > deliver and what order to deliver them in. Sure. > All in all, it looks like a very interesting (and hard) problem. Yes. It's certainly a challenge, but not an insane one when you consider the entire situation. Cheers, Bijan Parsia.
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