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Re: Etoys: conteneur et clonage: msg#00027

lang.smalltalk.squeak.french

Subject: Re: Etoys: conteneur et clonage

Le mer 06/10/2004 à 13:41, Markus Gaelli a écrit :

> (My English is way better than my French, so I better answer in
> English...I hope I understood right.)
>
> ______________________________________________________________________
> To include a copy of a player in a playfield I usually do the above -
> without any context-menus.
> 1. Drag out the "include" command from the _playfield_
> 2. Replace the "dot" of that created command with "Player's copy"
> (above "Ellipse's copy").
>
> Hope that helps,
>
> Markus

Thanks for the tips Markus. In the meantime I get rid of the palyfield
area but I will remember your tips.

Another point where I cannot get an expected result is with the
"overlaps" tile to make overlaps test.

I can get it work with one instance of a player krill, let's say:

'poisson overlaps krill'

however this test does not work with a clone of krill.

I was expecting that the overlaps method was working at a class level
and not at an instance level. Or maybe there is something I have not
understand.

Concening the toucheA I did not succeed to use it in test condition.

Hilaire

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