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Traits (Was Design best practice : put state-independent methodsonclass sid: msg#00168

lang.smalltalk.squeak.beginners

Subject: Traits (Was Design best practice : put state-independent methodsonclass side?)

On Tue, Mar 25, 2008 at 8:02 PM, Matthew Fulmer <tapplek@xxxxxxxxx> wrote:
No. Traits are units of behavior that can be shared among
objects.

So...if in a general sense a trait has no knowledge of the object it will be attached to, is it common practice to create traits to be used only by a specific group of objects so that some common behaviour can be assumed?

Or at that point are you just creating a subclass and should just go ahead and duplicate the methods?

As a trivial example, say you have Dog and Rock, and you want to make a Pet out of both of them even though they both have different base classes (like Animal or Mineral).  Furthermore, Pet>>careInstructions needs to use "self foodRequirements," which you may provide for a Dog or a Rock, but not for all objects.

In other words, would you expect to see PetTraits that are meant to be used with Dog or Rock subclasses only?

Thanks!

Rob  


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