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Re: Morphic - How to animate without defining #step ?: msg#00085lang.smalltalk.squeak.beginners
Cool! That works. I added redraw doRedraw ifTrue: [self currentWorld doOneCycleNow] doRedraw doRedraw := true. dontRedraw doRedraw := false. so I can turn redrawing on and off. - on On Jan 20, 2008, at 13:07, Herbert König wrote: Hello Oscar,
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