Blake wrote:
Otherwise, I'd get a javascript book and start figuring out how to
work in that. There is no shortcut there and you will be
testing/running entirely in the browser.
Unless you're in a time-warp, developing games out of Ahl's Basic
Computer Games[1], Javascript is not going to cut it. Javascript isn't
even usable for graphics/real-time games of that era. At least, when
I've googled Javascript games, I've never found one that could do a
decent Space Invaders[2].
Your real choices are Java[3] and Flash. And some people won't do Java
while others won't do Flash. (But then, some people turn off
Javascript). If you're not absolutely opposed to downloads, Squeak
would work pretty well and I've seen a TCL plug-in that's kind of
cool. Also Silverlight is allegedly coming, though it's in
pre-pre-pre-Alpha (so Microsoft is at the "it'll do everything our
competitor's products will do and more" phase, soon to be replaced by
the "you'll use it and like it OR ELSE" phase).
It's actually a pretty dismal situation.
===Blake===
[1] http://www.atariarchives.org/basicgames/
[2] http://www.treblig.org/si/spaceiv.html
This is the best one I've seen, and it's notable for actually
=working=, and it has a whole bunch of caveats based on browser.
[3] Though, at least, it's not absolutely necessary that you use the
Java language anymore.
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You can use Squeak projects to make and publish games on the internet.
Go to Squeakland to get the plugin.
You can also use Scratch to make and publish simple games. I'm actually
not sure how the Scratch stuff works. I think it's a java Squeak vm
mixture of some sort. Some one have to clarify what goes on there.
Karl
Karl
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