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Re: Why Squeak is so sloooow?: msg#00138lang.smalltalk.squeak.beginners
Antonio, If you evaluate the following (and print-it): | a b | a := FloatArray new: (16 * 1024*1024). b := FloatArray new: (16 * 1024*1024). [a += b] timeToRun. you probably get a number around 100 or 200. This means that Squeak can add two 32-bit float arrays with 16M entries in 100 milliseconds or such. This is basicaly comparable Java-performance. Yes, some areas in Squeak is slow, but there are a few ways to make particular stuff faster. -- Yoshiki At Thu, 21 Sep 2006 16:18:48 +0200 (CEST), Antonio San. wrote: > > I don't know if occurs the same in windows, but in > linux squeak is very slow. > I mean that all the thinks related to move pixels over > the screen causes cpu overheat in a desmesurated way > and a big latency. > It is specially bad for videogames developed in squeak > because the movement of a picture imply a speed down > of other pictures in the game. > > I thought that it was caused by my old PC. But I have > tested in five diferents machines, included a powerful > P4 with 2.8Ghz and 512 Mb RAM, with the same results. > > Is X system (xfree86 and xorg) a bad way for execute > squeak? Occur the same in windows? > > > > > > > ______________________________________________ > LLama Gratis a cualquier PC del Mundo. > Llamadas a fijos y móviles desde 1 céntimo por minuto. > http://es.voice.yahoo.com > _______________________________________________ > Beginners mailing list > Beginners@xxxxxxxxxxxxxxxxxxxxxxxxxx > http://lists.squeakfoundation.org/mailman/listinfo/beginners
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