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Re: RE: Why Squeak is so sloooow?: msg#00134lang.smalltalk.squeak.beginners
Antonio San. wrote: > I haven't any game, indeed I'm going to look for a > good environment for game-develop learning ... and I > think that squeak could be a very very useful project > for spending efforts and time. > > But I have done the test with the "games" inside > squeak: BouncingAtoms and Blob. > > Only 1 BouncingAtoms and 3 Blobs are enough for > getting an important slowdown in all objets in the > screen (Centrino 1.8 Ghz with 512Mb RAM) > > It would be interesting check if the high CPU use > continues when you enter in an other project giving in > background blobs working. But I don't know how to do > that, because when I enter in an other project blobs > stop. > > Maybe you should do some proper scientific tests on your specific needs. What type of game are you going to create? -- brad fuller sonaural: www.sonaural.com personal: www.bradfuller.com www.oreillynet.com/pub/au/2184
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