Kamil Skalski escribió:
First of all, I don't like the way the Completion Engine has ended up
(even though I've developed most of it). The best example is the
RunCompletionEngine method. This method returns a list of every member
that may be available into the context, and it translates them from the
compiler representation to another representation. That seems fine, but
when I integrated it into MD, I needed to wrap it again, making it a bit
slow. My opinion is that we should stop returning every member and just
return information about the context. For use in MD, that would be
enough:
I'm not sure why didn't you want to just return compiler's internal
interfaces, like TypeInfo, IMember, IMethod, etc. They already have
most methods you would need for filtering and
obtaining full information about them.
As you said, we should have a good way to obtain the type of given
expression in program, but I think it should be returned directly as
compiler API uses it. Then in any specific IDE integration it can be
analysed and also compiler can be asked to provide any additional
information. If compiler's interfaces lack some properties or methods,
like IsVolatile, etc. we should add it there, not create artificial
wrappers.
I also can't remember very well the reason the wrappers were started,
but I think it was because the Engine had the objective of being easily
usable from C#, and I saw there were lists, Hashtables, which in that
moment couldn't be used in C# very well. I've checked that, yes, that's
one of the points that slow down the Engine, so I've thought about
delaying the return of information in the wrappers until the information
is really needed.
I'll try to do it during the weekend, but I would like to know what do
you think about it, and which other points should I take on account when
changing them. However, I still think that returning the plain compiler
internal interfaces is not the best idea, because it may alter some
internal structure.
Alejandro Serrano
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