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Re: CSG & Detail: msg#00000kde.devel.kpovmodeler
On Friday 29 October 2004 06:43, Andreas Zehender wrote: > Sounds good and makes sense. > Looking forward to see csg evaluated objects in kpovmodeler :) Still working on it, currently hit a problem. I can't use QMemArray for faces, as it doesn't use the constructors, which disallows me using variable numbers of points for faces. I could simply use triangles, but this causes problems of its own. It increases the number of polys to deal with for CSG ( slowing it down ), and increases the storage requirements. So I'm changing to QValueVector, for the faces, it makes dealing with the Faces slightly diffrent from the Points and Lines, which is not perfect, but it does work. Unless someone has a better idea? -- Leon Pennington "If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime." List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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