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Subject: Re: Busy but happy - msg#00041

List: kde.devel.kpovmodeler

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Hi!

On Wednesday 25 September 2002 13:56, olivier@xxxxxxxxxxxxxxxx wrote:
> Hi all,
>
> no news from me from a while, but I'm still active... ;o)
>
> Latest news: I wrote a new tutorial about modeling a screwdriver using CSG.
> It will be available very soon for reading and comment.
>
> Wishe: could the URLs for my latest tutos be removed from the kpm actual
> website? These versions weren't intended for public display: I'm about to
> remaster their layout and place them on linuxgraphic.org, and tuto#2 about
> lighting is not totally complete (I still must write about medias and write
> a short radiosity tuto). Once done, these URL at Linuxgraphic will be my
> personal official ones... Until the migration is done, you can let the URL
> like this, it doesn't really matter, it's just that these links features on
> my private home page on role playing games and that I lack space. I'll give
> you shortly the new URL, and then the old ones should be changed on the kpm
> homepage.

Sure.

> And now, some feature requests and miscellaneous questions:
>
> Question 1:
[skip]
I'm not a texture expert. Luis?

> Question 2: to the development team. When will we have Gouraud (or other
> type!) shading in the 3D views, it would be so neat! With the same idea in
> mind, will the result of CSG ever be displayed in the 3d views (edges only
> or surface shading) for better visualization (I mean result of the CSG and
> not all the primitives involved in the CSG, without having to play with
> cumbersome visibility levels: just the very result of all the Boolean
> operations). We could have a check box in the
> Union/Merge/Difference/Intersection properties view to specify either this
> operation should be displayed with all the primitives or only the result of
> the operation...

On my wishlist, too :-)

I think I stumbled over a library that can calculate csg results (don't have
an url at hand). As long as csg results can't be calculated the shading
preview will be useless. And don't expect this feature today and tomorrow
morning. That's in the "long term" wishlist section (together with animations)

> Question 3: when will nurbs and meshes be supported in kpm? Is it planned
> in a near or far future? I know it's very important to have kpm as stable
> as rock, but I wait for these features with great anticipation... ;o)

Are there nurbs objects in povray? At least not in the 3.1 version.
Well, in theory you can insert any number of smooth triangles into a csg
union to create a mesh object :-)
It's planned in the near future!

> Question 4: will we ever have a fillet, chamfer, rounding, corner set of
> tools to work the intersection of objects involved in CSG? It would be
> soooo cool!

The problem with all your csg ideas is that they would be only implementable
for very simple objects. Imagine you want to round a truetype text object.
No, I don't think this will ever be implemented.

I don't have a concrete time table for my further development. At the moment
I am busy with the framework improvements. No idea what will be next.

Andreas

--
--------------------------------------------------
Andreas Zehender, Dipl. Ing. (BA)
Student, 10th semester computer science
http://www.azweb.de
az@xxxxxxxx | zehender@xxxxxxx
--------------------------------------------------

List archive and information:
http://mail.kde.org/mailman/listinfo/kpovmodeler-devel



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Previous Message by Date: click to view message preview

Busy but happy

Hi all, no news from me from a while, but I'm still active... ;o) Latest news: I wrote a new tutorial about modeling a screwdriver using CSG. It will be available very soon for reading and comment. Wishe: could the URLs for my latest tutos be removed from the kpm actual website? These versions weren't intended for public display: I'm about to remaster their layout and place them on linuxgraphic.org, and tuto#2 about lighting is not totally complete (I still must write about medias and write a short radiosity tuto). Once done, these URL at Linuxgraphic will be my personal official ones... Until the migration is done, you can let the URL like this, it doesn't really matter, it's just that these links features on my private home page on role playing games and that I lack space. I'll give you shortly the new URL, and then the old ones should be changed on the kpm homepage. And now, some feature requests and miscellaneous questions: Question 1: I can't use image map (i.e., using a jpeg picture as a texture) for any of the primitives in my actual version of kpm (still 0.2, as I can't access CVS). Could someone write me a short guideline about achieving this feat, even minimally? At home, each time, Preview and Render ends in a Povray exit error code but I don't know if it's because I lack skill or because there's a bug of some sort. Should I send to someone a source example file and a screenshot of the error message? Question 2: to the development team. When will we have Gouraud (or other type!) shading in the 3D views, it would be so neat! With the same idea in mind, will the result of CSG ever be displayed in the 3d views (edges only or surface shading) for better visualization (I mean result of the CSG and not all the primitives involved in the CSG, without having to play with cumbersome visibility levels: just the very result of all the Boolean operations). We could have a check box in the Union/Merge/Difference/Intersection properties view to specify either this operation should be displayed with all the primitives or only the result of the operation... Question 3: when will nurbs and meshes be supported in kpm? Is it planned in a near or far future? I know it's very important to have kpm as stable as rock, but I wait for these features with great anticipation... ;o) Question 4: will we ever have a fillet, chamfer, rounding, corner set of tools to work the intersection of objects involved in CSG? It would be soooo cool! Thanks a lot, and keep the good work! :o) You'll hear soon from me about the tutorial #03 about CSG :o) Cheers, Olivier List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel

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RE: Busy but happy

Hi Olivier, > > Question 1: I can't use image map (i.e., using a jpeg picture > as a texture) for > any of the primitives in my actual version of kpm (still 0.2, > as I can't access > CVS). Could someone write me a short guideline about > achieving this feat, even > minimally? At home, each time, Preview and Render ends in a > Povray exit error > code but I don't know if it's because I lack skill or because > there's a bug of > some sort. Should I send to someone a source example file and > a screenshot of > the error message? > Possible things: Image file type not accepted by povray. I'm not sure jpeg is accepted. Povray is unable to find the file you specified (paths). Could you please send me: The error message povray gives. The povray file generated. > Question 4: will we ever have a fillet, chamfer, rounding, > corner set of tools > to work the intersection of objects involved in CSG? It would > be soooo cool! > This could be very hard. Maybe a plugin could do it at some point. Just don't expect it for all types of objects. > You'll hear soon from me about the tutorial #03 about CSG :o) Can't wait. :) > > Cheers, > Olivier > Hope to hear from you soon, Luis List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel

Previous Message by Thread: click to view message preview

Busy but happy

Hi all, no news from me from a while, but I'm still active... ;o) Latest news: I wrote a new tutorial about modeling a screwdriver using CSG. It will be available very soon for reading and comment. Wishe: could the URLs for my latest tutos be removed from the kpm actual website? These versions weren't intended for public display: I'm about to remaster their layout and place them on linuxgraphic.org, and tuto#2 about lighting is not totally complete (I still must write about medias and write a short radiosity tuto). Once done, these URL at Linuxgraphic will be my personal official ones... Until the migration is done, you can let the URL like this, it doesn't really matter, it's just that these links features on my private home page on role playing games and that I lack space. I'll give you shortly the new URL, and then the old ones should be changed on the kpm homepage. And now, some feature requests and miscellaneous questions: Question 1: I can't use image map (i.e., using a jpeg picture as a texture) for any of the primitives in my actual version of kpm (still 0.2, as I can't access CVS). Could someone write me a short guideline about achieving this feat, even minimally? At home, each time, Preview and Render ends in a Povray exit error code but I don't know if it's because I lack skill or because there's a bug of some sort. Should I send to someone a source example file and a screenshot of the error message? Question 2: to the development team. When will we have Gouraud (or other type!) shading in the 3D views, it would be so neat! With the same idea in mind, will the result of CSG ever be displayed in the 3d views (edges only or surface shading) for better visualization (I mean result of the CSG and not all the primitives involved in the CSG, without having to play with cumbersome visibility levels: just the very result of all the Boolean operations). We could have a check box in the Union/Merge/Difference/Intersection properties view to specify either this operation should be displayed with all the primitives or only the result of the operation... Question 3: when will nurbs and meshes be supported in kpm? Is it planned in a near or far future? I know it's very important to have kpm as stable as rock, but I wait for these features with great anticipation... ;o) Question 4: will we ever have a fillet, chamfer, rounding, corner set of tools to work the intersection of objects involved in CSG? It would be soooo cool! Thanks a lot, and keep the good work! :o) You'll hear soon from me about the tutorial #03 about CSG :o) Cheers, Olivier List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel

Next Message by Thread: click to view message preview

RE: Busy but happy

Hi Olivier, > > Question 1: I can't use image map (i.e., using a jpeg picture > as a texture) for > any of the primitives in my actual version of kpm (still 0.2, > as I can't access > CVS). Could someone write me a short guideline about > achieving this feat, even > minimally? At home, each time, Preview and Render ends in a > Povray exit error > code but I don't know if it's because I lack skill or because > there's a bug of > some sort. Should I send to someone a source example file and > a screenshot of > the error message? > Possible things: Image file type not accepted by povray. I'm not sure jpeg is accepted. Povray is unable to find the file you specified (paths). Could you please send me: The error message povray gives. The povray file generated. > Question 4: will we ever have a fillet, chamfer, rounding, > corner set of tools > to work the intersection of objects involved in CSG? It would > be soooo cool! > This could be very hard. Maybe a plugin could do it at some point. Just don't expect it for all types of objects. > You'll hear soon from me about the tutorial #03 about CSG :o) Can't wait. :) > > Cheers, > Olivier > Hope to hear from you soon, Luis List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel
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