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Re: [Kde-games-devel] To use kgame or not to use kgame: msg#00119kde-games-devel
On Friday 17 July 2009, Josef Spillner wrote: > Part of it is already in libkdegames and can already be used, mostly the code > to setup the connection and let game servers and clients communicate, as well > as let (host) players manage the participants. I did not yet study the ggz documentation, so this might be a stupid question, but what additional value does kggz have over the pure ggz API? Is that documented somewhere? I would guess that kggz contains a GUI based on KDE, what else? for games written in python like kmj I see those possibilities: 1. ignore kggz and directly use the ggz python bindings, rewriting those parts of kggz I need in python 2. write python bindings for kggz For libkmahjongg I chose option 1 because kmj has more complex requirements that might have been difficult to add on top of libkmahjongg. for kggz it probably depends on how much I would have to rewrite in python -- Wolfgang _______________________________________________ kde-games-devel mailing list kde-games-devel@xxxxxxx https://mail.kde.org/mailman/listinfo/kde-games-devel
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