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Re: [Kde-games-devel] To use kgame or not to use kgame: msg#00109kde-games-devel
Josef Spillner ÐÐÑÐÑ: > Am Mittwoch, 15. Juli 2009 08:39:58 schrieb Alexander Smirnov: > >> I found kgame/kplayer framework in libkdegames and want to know it's >> status. Albert has mentioned they are quite oldish. Since i'm developing >> multiplayer game - backgammon - i'd like to know if it is a god/bad idea >> to use these classes in new code. >> > > Can you please elaborate on what multiplayer functionality you want to > provide > in your game? > Thanks for replying, Josef. Backgammon is 2 player game(usually), so required option is ability to play: - human vs human with one computer - human vs human over LAN, one acts as server, another connects it - human vs human/bot over Internet (FIBS) - human vs AI and optional are: - Chatting with opponent over LAN/Internet. By the way, do you have any information regarding externalizing kopete's chat widgets? I remember there was a guy who wanted to do this in frames of SOC. - For the Internet game: list of online players with their statuses, like "ready for game", "away" and some additional info like player's experience, rating and so on... > After having talked with Sacha at GCDS it seems to me that in the future the > Gluon input controller framework will provide a new abstraction of human > players with their input devices, network players and bots. The multiplayer > functionality itself can easily covered by kggz. If that's not enough for > you, > please let us know :) I've just googled about ggz - looks cool. It would be nice to support it in new backgammon game. But currently i can make a note on this only in my long-term plan :( there is still much work to do with new backgammon. -- Have a nice day, -Alex _______________________________________________ kde-games-devel mailing list kde-games-devel@xxxxxxx https://mail.kde.org/mailman/listinfo/kde-games-devel
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